Now includes just holding in left and right keys to make the character keep
on moving instead of repeatedly pressing them.
Still have to figure out how exactly to stop it from looping excessively
past certain events/happenings, but have already implemented some boolean
state variables which do help a bit, but not perfect as of yet, and also
played around with/edited sound effects to make them work a bit better, as
well as making the applet wait for them to play before carrying on, and did
that by using the wait method for now instead of play_wait, but will maybe
try out different versions or something.
'...fate had broken his body, but not his spirit...'
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