Besides, David Greenwood's GMA engine costs considerably more to use, even for free games as I understand it. He who is valiant and pure of spirit may find the holy grail in the castle of aaaaggh. ----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, April 09, 2010 8:16 AM
Subject: Re: [Audyssey] prices of game creation kits


Hi Travis,

Of course, people are free to make their individual choices for what tools they want to use for the particular task at hand. For those who can use a general purpose programming language and who are willing to spend the extra time building things from scratch, that's fair enough. But with BGT you are getting lots of things done for you out of the box that will significantly speed up the development process. Also, if you make a few games using the pro version of the tool you will certainly make that money back and more there to. The lite version is 65 USD, so now we're talking the same price range as the others you mention. But as the owner of these resources, the codebase that forms the components that feature in BGT, I feel that I want to be compensated if people are going to use this to make money. Especially with it being a one-time fee, I think it's more than reasonable. For those who want to make free games, the lite version is available as I said and I am able to make that more affordable since people won't actually be making money with the aid of my tools.

That is the best way in which I can explain my thinking behind the pricing of BGT. And I can say that I have spent thousands of dollars getting some of this code written, except of course for the parts that I wrote myself; they only cost me time.

Kind regards,

Philip ennefall
----- Original Message ----- From: "Travis Siegel" <tsie...@lothlorien.nfbcal.org>
To: <gamers@audyssey.org>
Sent: Friday, April 09, 2010 9:02 AM
Subject: [Audyssey] prices of game creation kits


$800 is a bit much for a game only creation kit.
When comparing game creation kits against full-blown programming kits, there's no comparison. Go back and compare it against creation kits for games, and you'll see entirely different results. Saying it's cheaper than the development kit for the xbox or something is silly. This isn't a different hardware environment, it's for the windows environment.
If this was a general programming language, it may be in line,
(look at delphi which turned into kilex) dot net and others,
there is a president for charging lots for general purpose programming languages.
However, game creation kits typically sell for considerably less.
The 3d game maker is only $99, fps creator is 44 bucks, direct basic is 27 dollars,
dark basic pro is 79 dollars.
Play basic is $25,
and these are only the first five that popped into my memory, there's hundreds of game cxreation toolkits, and 90 percent of them are $100 or less. Admittedly, these are general game creation, not audio only, which of course makes Phil's kit worth more, but not 8 times more. And, this isn't even considering the literally thousands of free game creation kits. I started developing a game creation kit myself, but abandon it when I bailed out of the
vi game market when James North pulled his crap several years ago.
David Greenwood charges for his system, though I don't know what the price is, or how many he's sold (might be good info to gather) But, if this game creation kit goes up for $800, I'm thinking I will release my creation kit, just to make things affordable for folks. I'm really not interested in doing so, but I honestly think folks d deserve a choice
when it comes to having reasonable priced alternatives.
Sorry, but even for professional development, 800 is just too much.


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