HI,

Yes, I think we should also think about how much it costs developers to 
code such a power full tool kit. It is not cheap, I have no idea on what 
we have to write or buy for that, but I gues sit is not cheap. Also the 
time Phillip sits behind his... Well infront of his keyboard smashing his 
fingers into it is a time where he also could do other stuff than making 
it easier for us to create games.

----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Fri, 9 Apr 2010 16:16:35 +0200
Subject: Re: [Audyssey] prices of game creation kits

> Hi Travis,
> 
> Of course, people are free to make their individual choices for what 
tools 
> they want to use for the particular task at hand. For those who can use a 
> general purpose programming language and who are willing to spend the 
extra 
> time building things from scratch, that's fair enough. But with BGT you 
are 
> getting lots of things done for you out of the box that will 
significantly 
> speed up the development process. Also, if you make a few games using the 
> pro version of the tool you will certainly make that money back and more 
> there to. The lite version is 65 USD, so now we're talking the same price 
> range as the others you mention. But as the owner of these resources, the 
> codebase that forms the components that feature in BGT, I feel that I 
want 
> to be compensated if people are going to use this to make money. 
Especially 
> with it being a one-time fee, I think it's more than reasonable. For 
those 
> who want to make free games, the lite version is available as I said and 
I 
> am able to make that more affordable since people won't actually be 
making 
> money with the aid of my tools.
> 
> That is the best way in which I can explain my thinking behind the 
pricing 
> of BGT. And I can say that I have spent thousands of dollars getting some 
of 
> this code written, except of course for the parts that I wrote myself; 
they 
> only cost me time.
> 
> Kind regards,
> 
> Philip ennefall
> ----- Original Message ----- 
> From: "Travis Siegel" <tsie...@lothlorien.nfbcal.org>
> To: <gamers@audyssey.org>
> Sent: Friday, April 09, 2010 9:02 AM
> Subject: [Audyssey] prices of game creation kits
> 
> 
> > $800 is a bit much for a game only creation kit.
> > When comparing game creation kits against full-blown programming kits, 
> > there's no comparison.
> > Go back and compare it against creation kits for games, and you'll see 
> > entirely different results.
> > Saying it's cheaper than the development kit for the xbox or something 
is 
> > silly.
> > This isn't a different hardware environment, it's for the windows 
> > environment.
> > If this was a general programming language, it may be in line,
> > (look at delphi which turned into kilex) dot net and others,
> > there is a president for charging lots for general purpose programming 
> > languages.
> > However, game creation kits typically sell for considerably less.
> > The 3d game maker is only $99, fps creator is 44 bucks, direct basic is 
27 
> > dollars,
> > dark basic pro is 79 dollars.
> > Play basic is $25,
> > and these are only the first five that popped into my memory, there's 
> > hundreds of game cxreation toolkits, and 90 percent of them are $100 or 
> > less.
> > Admittedly, these are general game creation, not audio only, which of 
> > course makes Phil's kit worth more, but not 8 times more.
> > And, this isn't even considering the literally thousands of free game 
> > creation kits.
> > I started developing a game creation kit myself, but abandon it when I 
> > bailed out of the
> > vi game market when James North pulled his crap several years ago.
> > David Greenwood charges for his system, though I don't know what the 
price 
> > is, or how many he's sold (might be good info to gather)
> > But, if this game creation kit goes up for $800, I'm thinking I will 
> > release my creation kit, just to make things affordable for folks.
> > I'm really not interested in doing so, but I honestly think folks d 
> > deserve a choice
> > when it comes to having reasonable priced alternatives.
> > Sorry, but even for professional development, 800 is just too much.
> >
> >
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> 
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