Hi Hayden,
I'm sure you'll be happy to know both problems have been fixed. Beta
12 is far more stable and responsive than beta 11. It is just a matter
of fine tuning the application and working out the bugs.


On 4/16/10, Hayden Presley <hdpres...@hotmail.com> wrote:
> Ah, got that. Looking forward to the next BETA; I'm sure you know how
> disorienting the panning can be, and how slow! The doors open.
> Best Regards,
> Hayden
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Friday, April 16, 2010 7:18 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sorry Thomas
>
> Hi Hayden,
> Well, part of the problem is the way FMOD is positioning the sounds.
> It is not exactly very precise and is sometimes slow in moving the
> sound correctly in real time. As a result it is hard to know exactly
> where the monster is. This has already been corrected in beta 12.
> As for moaning zombies don't mone. All you hear is the footsteps. I
> know the sounds descriptions has a moan sound, but only because I
> forgot to update it before final release. That too has been corrected
> in beta 12. Beta 11 has a number of mistakes and should have been held
> off for a week or two until I fixed a few more things in my opinion.
>
>
>
> On 4/15/10, Hayden Presley <hdpres...@hotmail.com> wrote:
>> Hi Thomas,
>> I am playing on the beginner. But it is possible one reason for my
>> difficulty is that the thing wouldn't stand still! Also, I notice you
> don't
>> hear the  monelike sound when he moves (or, should I say, it moves) you
> just
>> h ear the footsteps.
>> Best Regards,
>> Hayden
>
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