I have an idea, but not sure if it's possible. Perhaps when we press escape to skip a cutscene instead of immediately skipping it, the game could wait until the level loads before that happens? would that actually be possible?

----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, May 14, 2010 6:29 AM
Subject: Re: [Audyssey] MOTA News


Hi Philip,
That's very true. So what would you suggest I do from a design aspect.
I mean it is true that the level intros etc are generally longer than
they need to be for a level to load, but since they are there they
might as well  be used to tie the story together. I could use
something generic instead like a big door closing or opening instead
which would be shorter, but in my opinion isn't quite as professional.
So I'm open to some suggestions here.


On 5/14/10, Philip Bennefall <[email protected]> wrote:
Hi Thomas,

If I may add my two cents to the discussion quickly, I guess that the reason why people were wanting this feature was because the intro is considerably longer than the game would ever take to load. While it might take, say, 3 to 5 seconds on an average to slow machine, the intro is 31 seconds. People are
impatient, after all, including myself in many respects. Smile.

Kind regards,

Philip Bennefall

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