While it is true that most new PCS sold in the last couple of years
are 64bit the vast majority of people are still running 32bit systems
with Windows XP on them. Last time I checked the number of people
world wide running Windows XP on a 32bit system was something like
72%. That's a huge amount of 32bit computers still running XP instead
of something like Windows 7. So your statement that mostly all
computers now days are 64bit and running 64bit Windows is a bit off
Anyway, I'm not quite sure what you mean by "developing accessible
games that take advantage of the ability of 64bit systems running
64bit Windows." For the most part the majority of accessible games
that are available are card, board, and arcade games that don't
require a great deal of complex calculations or need an extremely high
degree of precision. The only time you need to use a 64bit datatype
like the long double is when you are developing software that does
some extremely high-end physics mottling or high-end graphics
rendering etc. Since all of the accessible games I know of don't need
that degree of pricision and accuracy using 64bit specific datatypes
etc is absolutely waisted on a game like Monopoly, Poker, etc. Even
Mysteries of the Ancients doesn't need anything quite that high-end to
Another point i want to make is backwards compatibility. As Damien and
Jim did point out a couple of days ago a lot of VI gamers just can't
run out and buy a brand new system, upgrade Jaws, etc because they
can't afford it. For that reason alone a game developer has to provide
some reasonable backwards compatibility with all of those older
computers as he/she won't get very much business. The best way to do
that is adopt a 32bit software platform and design which will run on
32bit and 64bit systems.
On 7/11/10, Josh Kennedy <jkenn...@gmail.com> wrote:
> Now that mostly all pcs are 64bit with 64bit windows on them and they got
> good speech recognition built in, it would be cool to have some audio games
> that you play using your voice. The only one I know of is microsoft flight
> simulator with the its your plane.
> also would be cool to have audio games that take advantage of the 64bit
> ability of 64bit windows xp vista and 64bit win7. once you turn off the user
> account control in 64bit windows for example, the 64bit windows7
> professional is running great on my mac in bootcamp. no freeze ups at all.
> Josh Kennedy
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