ah shame beta 14 not mac but can wait, smile 

On Sep 26, 2010, at 9:04 PM, Thomas Ward wrote:

> Hi everyone,
> For the past two months or so I have been engaged in modifying the
> Genesis Engine, and have created a cross-platform version called Open
> G3D which is Mac OS and Linux compatible. So as a result as of
> Mysteries of the Ancients beta 14 there will be an official Linux
> version of the game. The only question left to decide upon is what you
> would prefer to have in terms of an installation method for the game.
> The first possibility is to use a packaging tool like dpkg. The
> advantage here is that I could create an official *.deb package for
> Debian, Ubuntu, and Vinux distributions of Linux. The advantage here
> is that by running a command like
> sudo dpkg -i mota-0.14-i386.deb
> the package would install everything for you, and would check for
> dependencies such as SFML, OpenAL, etc. It would be a surefire way of
> knowing if the system requirements were met before installing.
> The disadvantage of using a specific package manager like dpkg is that
> not every Linux distribution out there uses dpkg. I happen to know a
> few who are fans of Fedora Linux which uses rpm instead. Suse Linux
> has a different package manager. So if I created a deb package the end
> user would likely have to use something like alient to convert it if
> they were using a non-Debian based Linux distribution. That's not
> quite as good as having a package specifically built for your own
> distribution of Linux.
> The second possibility is to write a custom installer such as a bash
> shell script that simply copies all the libraries, files, and
> documentation into the directories where they belong. This way is
> obviously the least distribution specific, and would work on just
> about any Linux distribution out there with the required dependencies.
> The only problem I have with this way is that unlike with a package
> manager like dpkg there really isn't a good way to check if all the
> requirements are met to install the program.
> The final possibility is to do what RS Games does and just create a
> zip file of the game, and have the end user extract it into his/her
> home directory. This is the absolutely easiest possible installation
> method out there, but is also kind of messy too. This method takes the
> least amount of work for me, but like I said it is kind of messy.
> Generally Linux programs are installed to /usr, /usr/local, or /opt
> and are not directly installed to someone's home directory. So this
> method of installation is really up to you guys and if you don't mind
> creating a Games folder in your home directory to install USA Games
> titles.
> So if any of you are Linux users and plan to download and run the
> Linux version of MOTA beta 14 I'd like to know in advance what is your
> prefered installation method. I am willing and able to do any of these
> options.
> 
> Thanks.
> 
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