I don't think so. I just listened to Shaun's MOTA recording and it
sounds just fine to me. I think the problem is I'm use to the way
OpenAL positions sounds, so it doesn't sound weird to me, but for you
guys hearing it fir the first time it comes as a bit of a shock. I'm
going to try a couple of Phil's suggestions, but honestly I don't know
that it will sound exactly the same as DirectX.
So before we begin discussing new hardware and that sort of thing
let's tinker some more with the beta and see what's what. It may be
you guys will just have to accept the way sounds are positioned and
live with the way it is. I don't plan to go back to DirectX for any
amount of money so let's try and make do with what we have.
On 10/6/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
> Tom: I have been playing the beta using speakers instead of a headset.
> Now, using a headset, I hear what everyone is talking about as far as where
> the sound is indicating that monsters, statues, ropes, and other stuff is.
> They stay right or left, don't move, and then jump to the center with one
> more step. I'm confused on something. Is this due to our sound cards and
> speaker configurations being old technology? If so, what do we need and
> what is the approximate cost of getting it? And, what about our operating
> systems and processors? I know that I am using old stuff. Windows XP home,
> a 1.9 gig Pentium 4 processor on a machine that was built in 2002 that still
> works fine for my needs. I haven't tried the beta on my laptop PC as of
> yet, and really don't want to, because it is a work related machine. If
> something messes it up, that would be the pits, and not the fire pits of
> MOTA, either!
> Shepherds are the best beasts!
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