I used to do the same with the original Prince of Persia. In fact once I get more confident with BGT one of my projects is going to be to see if I can create an audio only game in as close to the same style of the original Prince of Persia as possible. That would include the spikes that shoot up from the ground and of course those smashing jaws that would cut you in half if you walked under them at the wrong time. And even back in those days player death sound effects could be quite nasty. Getting killed by one of those jaws was a prime example.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 11, 2010 7:03 PM
Subject: Re: [Audyssey] using the sword in mota beta14


Hi Bryan,
Lol! Yeah, you got to love those spikes. I often end up landing on
those. Kind of fun doing that too. Sometimes I play the game just to
see how many different ways I can kill Angela Carter.


On 10/11/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
I certainly didn't have any trouble with that when I played a little while
ago. Of course my adventure came to a rather nasty end when Angela
accidentally impaled herself on a spike. I don't know if I just had one of those rare occasions where I forgot to make sure my sword was put away first
or just had a bit of bad luck, but that's what happened.
We are the Knights who saaaaay...Ni!

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