appologies, I wasn't actually aware the lynux port of the engine was in so
much a finished state anyway and only required miner upgrades to lynux
specific rather than cross platform components, that does indeed put things
in a rather different light.
As regards the Lynux issue generally, I do very much take the point that for
a lynux user (such as yourself), there are few available accessible games
and making more of them is a distinctly good idea.
However from what you initially said, I got the impression that this meant a
lot of additional work (certainly more than a week), on a lynux port.
as i said I do understand the point of this, however it has sometimes
appeared that Mota and the genesis engine has gone through about a million
rewrites in various languages. I certainly wouldn't call this goofing off,
sinse I do have an idea of the work involved, but I will freely admit that
sometimes I have felt that Mota's developement has been more involved with
rewriting the existing content of the game than creating new.
I really didn't intend this to be un pleasant, but I have felt a bit
concerned about the time management in the developement of Mota.
Hopefullly, sinse you originally wrote the game on lynux as you said
(another thing I also admit I wasn't aware of), this shouldn't be as time
consuming as some of the other rewrites to Mota.
Looking forward to playing the game.
all the best,
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