Hi Hayden, Well, the two engines are fairly close. Most of the classes are the same, and others are similar enough that only miner changes are required. As I mentioned earlier the two engines, the Windows version that uses DirectX and the Linux version that uses SFML, were to a large part developed at the same time. However, earlier versions of the Linux engine used SDL, but over the past couple of months I have converted it to SFML. The point I want to get at is since July I have worked specifically on the Linux version of the game engine adding features to it, fixing bugs, this and that, and then cross compiled it on Windows for MOTA beta 14, 15, and 16. Now, that I know SFML has problems with various vidio drivers for Windows I can't use the cross-platform engine on Windows. The problem is from a development standpoint the Windows engine, using DirectX, is three months out of date. Every bug I fixed, every feature I added, etc to the cross-platform engine is missing from the DirectX version. What I have to do in order to compile MOTA beta 16 using the DirectX version of the engine is to upgrade the engine so that it has all the functions, features, etc as the Linux version. Make sense?
Cheers! On 10/29/10, Hayden Presley <[email protected]> wrote: > Hi Thomas, > Just curious, but how incompatible is your old Genisus Engine, the one you > used for BETA 13, and the current one? > > Best Regards, > Hayden --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
