Hey, that name is copyrighted... Mr. Motor belongs to me!

At 03:20 PM 02/11/2010, you wrote:
Hi Clement,
Lol. That's what I assumed. "This is my science project. Behold...Mister
Motor!" <Grin>

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, November 01, 2010 8:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Superdeekout

Hey, MR Motor sounds pretty nerdy to me... and it's not me who's the
nerd. It's the "you" in the story... which I'm not associated with. lol.

At 03:57 PM 01/11/2010, you wrote:
>Hi Clement,
>That's "101 bot", since you are such an "ultra-nerd"...lol.
>
>Best Regards,
>Hayden
>
>
>-----Original Message-----
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: Monday, November 01, 2010 6:52 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Superdeekout
>
>He came from what was intended to be your science project. lol.
>
>At 03:44 PM 01/11/2010, you wrote:
> >Hi,
> >Where did Mr Motor come from?
> >
> >Best Regards,
> >Hayden
> >
> >
> >-----Original Message-----
> >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> >Behalf Of Clement Chou
> >Sent: Sunday, October 31, 2010 3:43 PM
> >To: Lori Duncan; Gamers Discussion list
> >Subject: Re: [Audyssey] Superdeekout
> >
> >Nope. When you pick up something bad, nothing happens... but your
> >friend Mr Motor can't pick them up as they're already gone.
> >
> >Might start uploading replays of this soon... I loved this game. But
> >I'm really rusty. lol.
> >
> >At 12:41 PM 31/10/2010, you wrote:
> > >I'm sad the company is down now, considering how clear the voice for
> > >start menu, the good music and sounds were.  That was the tone I
> > >meant, I'm also sure that robot knows when I only have 2 coins left
> > >and is determoned to keep me off them!  Also what do i do when I get
> > >a bad item?  Is there a way I can chuck it at MR moter?
> > >----- Original Message ----- From: "Scott Chesworth"
> > ><scottcheswo...@gmail.com>
> > >To: "Gamers Discussion list" <gamers@audyssey.org>
> > >Sent: Sunday, October 31, 2010 8:11 PM
> > >Subject: Re: [Audyssey] Superdeekout
> > >
> > >
> > >>Hey Lori,
> > >>
> > >>The robot won't stay out of your way. He, or perhaps she (I guess
> > >>that'd make her a robette?) is pretty determined to catch you, so it's
> > >>up to you to avoid that happening. The higher the level, the faster
> > >>the robot comes after you.
> > >>
> > >>Do the strange tones you're hearing come a few coins before you level
> > >>up, as you're collecting up the last few coins on the grid? If they
> > >>do, it's because earlier in that level you collected a bonus object
> > >>which allows you to finish the level with a set number of coins still
> > >>left by pressing space after you hear one of those tones. It's been a
> > >>while since I played so I forget the exact name of the bonus object
> > >>that makes this happen, but what I do remember is that if you choose
> > >>to press space and finish the level early, you miss out on some of the
> > >>standard bonuses. It's only really a good idea to level up early if
> > >>you're having a really fast run through and think you can get one of
> > >>the time bonuses by doing so.
> > >>
> > >>Bombs tick, so skirt around them, and wherever possible try to be
> > >>where they're not. Sounds easy enough, but factor in the robot chasing
> > >>you and it makes for some pretty wiggly movement until the bombs are
> > >>all exploded.
> > >>
> > >>Hth, I found the game to be seriously addictive considering there was
> > >>nothing to kill lol
> > >>
> > >>Scott
> > >>
> > >>On 10/31/10, Clement Chou <chou.clem...@gmail.com> wrote:
> > >>>When you pick up coins you get a tone. I'm not sure what you mean by
> > >>>sometimes... as to staying out of the robot's way, you just need to
> > >>>move more or less in a circle around it, but make sure to keep it
> > >>>evenly spaced from you at all times.
> > >>>
> > >>>
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