Ah, but that's where alternative methods come in handy. Remember the
super large chasm in level 2 of MOTA?

There is no way you can jump it, but if you locate the hidden pressure
switchg in the wall you can lower a drawbridge so you can simply walk
across the chasm. This is why such impossible traps exists. You might
not be able to defeat it by normal means, but there might be a way
around it.

On 11/4/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
> I totally agree with this.  If a level is totally impossible to beat, it
> should be lessened to the point at which a gamer really has to work to beat,
> but it can be done.  If nobody can jump the Grand Canyon, then the Grand
> Canyon should not be one of the obstacles, so to speak.
> ---
> Shepherds are the best beasts!

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