Is that in beta 16

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 04 November 2010 16:05
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9
version 1.2.

That's fine, as long as such alternative methods, although they may be 
hidden, do exist.

---
Shepherds are the best beasts!
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 04, 2010 10:50 AM
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9

version 1.2.


> Hi,
>
> Ah, but that's where alternative methods come in handy. Remember the
> super large chasm in level 2 of MOTA?
>
> There is no way you can jump it, but if you locate the hidden pressure
> switchg in the wall you can lower a drawbridge so you can simply walk
> across the chasm. This is why such impossible traps exists. You might
> not be able to defeat it by normal means, but there might be a way
> around it.
>
>
> On 11/4/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
>> I totally agree with this.  If a level is totally impossible to beat, it
>> should be lessened to the point at which a gamer really has to work to 
>> beat,
>> but it can be done.  If nobody can jump the Grand Canyon, then the Grand
>> Canyon should not be one of the obstacles, so to speak.
>>
>> ---
>> Shepherds are the best beasts!
>
> ---
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