Well, you shouldn't have to wait too much longer for a fix. I've
pretty much got the older Windows based Genesis Engine upgraded to
current and therefore it will be using DirectInput for input,
DirectSound for audio output, and use the standard Win32 API for
everything else. If it crashes after that it definitely won't be the
game or engine's fault. I'm hoping to put beta 16 up today or tomorrow
after I finish up with some final testing and update the manual
On 11/4/10, Hayden Presley <hdpres...@hotmail.com> wrote:
> Hi Thomas,
> Good thing too, sense although I've updated mine I'm still getting the
> fabled blue screen of death.
> Best Regards,
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