Hi,
Personally, I really think we should just let Thomas release this thing.
Before you know it we'll have tons of feature requests.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, November 08, 2010 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Angela poisoned in MOTA

Hi Thomas,
I was not saying record new voices, I was saying combine two that you 
already have so that she does not do heavy breathing and groaning at the 
same time.
In other words add the grown in at the end of the heavy breathing as one 
file.
Phil

----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 08, 2010 2:21 PM
Subject: Re: [Audyssey] Angela poisoned in MOTA


> Hi Phil,
>
> Umm..I don't know. Remember we are dealing with limited resources
> right now. All the money for sounds, music, etc has already been
> spent. All the money I was paid for preordering is long gone, and the
> game isn't near done. I need some more capital to really do this up
> right.
>
> On 11/8/10, Phil Vlasak <p...@pcsgames.net> wrote:
>> Hi Thomas,
>> Sorry I meant the heavy breathing sound.
>> Of course if you add the poisoning grown, it would have to work with the
>> heavy breathing.
>> I imagine you could have three sounds, a heavy breathing below 50 percent

>> of
>> health.
>> A grown below 75 percent of health if poisoned, and a mix of the two when
>> the poison and other attacks drop health below 50 percent.
>
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