I'm with you on that. We've helped postpone the release long enough, and that's not even including all the other setbacks he's experienced that we've had little or nothing to do with. Quite frankly if I was in this position and had a game on my desk that I'd been working on for four years I'd put my foot down. No more feature requests unless and until the game is someday updated.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, November 08, 2010 7:07 PM
Subject: Re: [Audyssey] Angela poisoned in MOTA


Hi,
Personally, I really think we should just let Thomas release this thing.
Before you know it we'll have tons of feature requests.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, November 08, 2010 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Angela poisoned in MOTA

Hi Thomas,
I was not saying record new voices, I was saying combine two that you
already have so that she does not do heavy breathing and groaning at the
same time.
In other words add the grown in at the end of the heavy breathing as one
file.
Phil

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 08, 2010 2:21 PM
Subject: Re: [Audyssey] Angela poisoned in MOTA


Hi Phil,

Umm..I don't know. Remember we are dealing with limited resources
right now. All the money for sounds, music, etc has already been
spent. All the money I was paid for preordering is long gone, and the
game isn't near done. I need some more capital to really do this up
right.

On 11/8/10, Phil Vlasak <p...@pcsgames.net> wrote:
Hi Thomas,
Sorry I meant the heavy breathing sound.
Of course if you add the poisoning grown, it would have to work with the
heavy breathing.
I imagine you could have three sounds, a heavy breathing below 50 percent

of
health.
A grown below 75 percent of health if poisoned, and a mix of the two when
the poison and other attacks drop health below 50 percent.

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