Hi Dark, I have seen games who behave like that, (actually including some Infocom games if I recall correctly).
Best Regards, Hayden -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of dark Sent: Saturday, November 13, 2010 4:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Changing the greater than symbol in interactive fiction Hi. removing the status line would be handy indeed. as regards a replacement for the greater than symbol, ---- well as I said I got used to greater than indicating that I should type something, but I do see your point especially for starting if players. Obviously the phrase should be very short, but should indicate what's going on. how about "your move?" or "your turn?" as in a chess game. inserting the question mark will give the right intonation to a synth, and make it an enquiry, where as given the business with sapi reading punctuation marks which has already been mentioned, you: might litterally read as "you colon" which could be a trifle destracting. Question marks however are not commonly read by sapi, so this would be a more logical symbol to use. Obviously, when using usual screen readers like hal, it's possible to set read punctuation anyway so either wouldn't matter too much, ----- though it's also worth noting that most synths will add correct intonation for a question. Beware the Grue! Dark. ----- Original Message ----- From: <[email protected]> To: <[email protected]> Sent: Saturday, November 13, 2010 9:21 AM Subject: [Audyssey] Changing the greater than symbol in interactive fiction > > Hi all, > > Over the past week or so, I've been learning Inform 7 and discovered > tonight that you can change the greater than symbol prompt in interactive > fiction games with a single line of code. You can also turn off the status > lines at the top, which refresh each turn. > > Changing both would mean you'd no longer have to hear something like this > each turn: "fork in the path of the road moves one hundred and twenty two > greater than". > > So, I want to create a simple test room and try some of it out, but I'd > like some suggestions as to what you think the prompt should be changed > to. Would you want to hear another symbol, or a word? Perhaps a phrase? > > I'm trying to think what would work for both V I and sighted players, and > give beginners an idea that they need to type something. > > How about "Command colon" or "You colon"? (Obviously the word colon in > those two phrases would be a colon symbol, not the word.) > > Anyway, let me know what you think. > > Cheers, > > Neophyte. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
