Hi Dark,
I have seen games who behave like that, (actually including some Infocom
games if  I recall correctly).

Best Regards,
Hayden


-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of dark
Sent: Saturday, November 13, 2010 4:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Changing the greater than symbol in interactive
fiction

Hi.

removing the status line would be handy indeed. as regards a replacement for

the greater than symbol, ---- well as I said I got used to greater than 
indicating that I should type something, but I do see your point especially 
for starting if players.

Obviously the phrase should be very short, but should indicate what's going 
on.

how about "your move?" or "your turn?" as in a chess game. inserting the 
question mark will give the right intonation to a synth, and make it an 
enquiry, where as given the business with sapi reading punctuation marks 
which has already been mentioned, you: might litterally read as "you colon" 
which could be a trifle destracting.

Question marks however are not commonly read by sapi, so this would be a 
more logical symbol to use.

Obviously, when using usual screen readers like hal, it's possible to set 
read punctuation anyway so either wouldn't matter too much, ----- though 
it's also worth noting that most synths will add correct intonation for a 
question.

Beware the Grue!

Dark.
----- Original Message ----- 
From: <[email protected]>
To: <[email protected]>
Sent: Saturday, November 13, 2010 9:21 AM
Subject: [Audyssey] Changing the greater than symbol in interactive fiction


>
> Hi all,
>
> Over the past week or so, I've been learning Inform 7 and discovered
> tonight that you can change the greater than symbol prompt in interactive
> fiction games with a single line of code. You can also turn off the status
> lines at the top, which refresh each turn.
>
> Changing both would mean you'd no longer have to hear something like this
> each turn: "fork in the path of the road moves one hundred and twenty two
> greater than".
>
> So, I want to create a simple test room and try some of it out, but I'd
> like some suggestions as to what you think the prompt should be changed
> to. Would you want to hear another symbol, or a word? Perhaps a phrase?
>
> I'm trying to think what would work for both V I and sighted players, and
> give beginners an idea that they need to type something.
>
> How about "Command colon" or "You colon"? (Obviously the word colon in
> those two phrases would be a colon symbol, not the word.)
>
> Anyway, let me know what you think.
>
> Cheers,
>
> Neophyte.
>
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to 
> [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [email protected]. 


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to