A few quick questions and answers. Am I going to show this little test to anyone outside of this list? Really short answer: heck, no. The game was only written to test out the prompt and status line features. As I mentioned in my previous comment, this is not intended to be a game in its own right, or become one. It's just my little test bed. The only aspects I want to share with other sighted authors is the benefit of changing the prompt, removing the status line and considering adding more sensory descriptions. For example, hearing a clock, rather than just seeing it. I do like the idea of setting up additional sensory commands, though. Even being sighted, I feel like a lot of interactive fiction just focuses on what can be seen. Why can't the command "examine", for example, also include holding an object and getting a feel for its weight, or texture?
What's with all the references to distances and so on? Yeah, sorry. It's all ignorance on my behalf and unfortunately part of the learning process. I think sighted people try so hard to do the right thing, or show that we're wanting to understand, that we end up doing the wrong thing anyway! It's quite interesting the way you talk about fitting into mainstream society. For me, it's exactly the same, trying to fit in here at Audyssey. So, thank you so much, I really do appreciate the clarification and education. Not to mention the cool ideas you guys come up with. It really does help. What's the plan? Well, to be honest, I'm not sure right now. Yes, I'm committed to creating a document that looks at practical ways interactive fiction can be made more accessible. When that's written I'll be letting some key people read it and respond, so that I don't make any big mistakes or phrase something poorly. In addition I'm currently learning to code in Inform 7. What I'd love to do is write an extension that defines a really easy way to make Choose Your Own Adventure style games in Inform 7, complete with a few options that I'm playing around with to reduce the babble. After that, I'm thinking of starting up a short form multiple choice story competition (with some reasonable cash prizes) to encourage people to get their creative juices flowing. It's particularly for those who aren't coding minded, but there will be an innovation prize. Well, I hope that clarifies a few things. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.