Well, definitely not true in this case. Versions beta 14 and beta 15
were based on the cross-platform engine. Problem is the library I use
for that version of the engine has serious issues with vidio card
drivers on Windows XP which caused the game to crash. The solution was
to create a Windows specific build of the engine using Windows
technologies like DirectX which are more compatible for the target
platform, and use the cross-platform engine for non-Windows platforms
like Linux and Mac OS.
On 11/10/10, aadorno <aador...@nyc.rr.com> wrote:
> I didn't know how long it was out and usually sometimes the previous version
> has or can be better then the new one.
> thanks so much.
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