Hi Lisa, I can't answer all of them, but if you google Inform, you'll find it almost immediately.
Best Regards, Hayden -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Lisa Hayes Sent: Saturday, November 20, 2010 11:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] being creative. Thomas thanks for this I'd start with straight text adventures and progress up to sound games and windows games so I guess start with inform and progress on/ is that what you'd say and where can I get the languages you mention here? thanks again for any help. Lisa Hayes www.nutrimetics.com.au/lisahayes ----- Original Message ----- From: "Thomas Ward" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, November 21, 2010 2:26 PM Subject: Re: [Audyssey] being creative. > Hi Lisa, > > Well, in order to answer that question it might help to know more > about what exactly you want to create. As I often tell people every > programming language and toolkit has pros and cons. Lets look at a few > for a moment. > > If you are only interested in text adventure games like interactive > fiction then something like Inform would probably be your best bet. It > is very simple, written for a inexperienced programmer, but isn't good > ffor much else other than interactive fiction. For that reason it is > pretty specific for that genre of game. > > On the other hand there is an all purpose scripting language such as > Python that is very simple to learn, and can write anything from a > story driven interactive text adventure up to something more complex > like SoundRTS. In fact, I know of a couple of screen readers like Orca > and NVDA written in Python so it is a pretty powerful language with a > pretty easy learning curve. > > Then, there is the Microsoft .NET sweet of languages like C# .NET and > Visual Basic .NET. These are a bit more complex than Python, but what > makes them nice is there is a huge amount of defined classes that > wrapps the Windows API giving you access to just about everything > through one common interface and set of libraries. This is were many > Windows professional developers are heading do to ease of use, and the > fact that the ..NET Framework is a very powerful piece of software. > .NET can be used to write the simplist text adventure to full featured > Windows applications like vidio games, office sweits, you name it. In > terms of total pay off .NET is probably the best option if you are > thinking of learning to program something else besides just games. > Still in terms of games we have Rail Racer, 3d Velocity, MOTA betas 1 > through 10, etc all written in .NET. > > Now, if you are tthinking of just writing games BGT is really going to > be your best bet in all likelyhood. Besides the engine being written > in C++ Philip has made it possible to access everything you need like > DirectX, Sapi, Windows timer controls, etc all in one tool without > having to read manuals and programming guides for all that stuff. So > for anyone just interested in games BGT is probably going to be > anyone's first choice, but isn't the only option. > > So if you can give us a little more idea of what you plan to do with > your skills once you get them the list and I can help stear you > towards the best solution for you. > > HTH > > > On 11/20/10, Lisa Hayes <[email protected]> wrote: >> Hi all, I'm wanting to start creating games, but cannot program for >> peanuts, how can I start something simple and learn at the same time/ >> thanks. >> Lisa Hayes >> >> >> >> >> www.nutrimetics.com.au/lisahayes >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
