Hi Darren.

I'm afraid it was me being the discontented so and so that I am who went and hassled coops about fixing the lables for this (sinse counting tab presses really isn't good).


This solution though works fine with Hal, and is deffinately the best possible way around sinse it gives exactly the same info as is available graphically.

Btw, I'm not sure what this business with window eyes lable reading rules on web pages is. It actually came up recently on the audiogames.net forum sinse Richard and Sander instituted a calma system, and while the button lables initially read fine with hal and jaws, they dind't with We.

I'd actually be interested to check the reason for this, and which property of controls needs to be defined to make them readable for We, sinse unlabled buttons and controls are one of the main agrovations in online web based games, but it's obviously no use me poking developers (as I sometimes do in my work for audiogames.net), to lable controls if it's not going to be helpful for we users.

Indeed, I've been trying to work out a set of standardized "how to make an accessible web game" type guidelines with john Banic of 7-128 software, so it'd probably be worth knowing about this and it going in there as We is one of the big three where screen readers are concerned.

Beware the grue!

Dark.
----- Original Message ----- From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, November 29, 2010 12:27 PM
Subject: [Audyssey] To all core exiles players please read


Hi all,

There has been some changes to the ship loadout screen.coops has tagged each
of the slots so now they show what's in each of the slots and whether they
are empty. The tags work for wineyes users but he needs a general consensus
as to whether this works as a majority or not before he coppies the tags
over to pods specials etc. when you all go and play next, could you please
give the loadout screen a once over? If there's something in any of the
weapons, systems, energy cargo or engine slots then it should speak the name
of the system that's in there.

Please let coops know if this works.

Thanks all.


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