Is this just to help hand to ear game designers, or can we use the voices for screen reader voices as well? Ron Kolesar [email protected]
-------------------------------------------------- From: "Phil Vlasak" <[email protected]> Sent: Sunday, December 05, 2010 6:02 PM To: "Gamers Discussion list" <[email protected]> Subject: Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis > I tried that link and it didn't work. > Here's another: > http://phonetic-arts.com/ > > ----- Original Message ----- > From: "Phil Vlasak" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, December 05, 2010 5:45 PM > Subject: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis > > >> Hi Folks, >> Google Acquires Phonetic Arts for Speech Synthesis >> http://phonetic-arts.comphonetic arts Preview >> Recorded dialogue is often only added late in a game's development and >> this >> can make it difficult to design, pace and test scenes in the earlier >> stages >> of production >> >> PA Preview addresses this problem by providing a comprehensive system for >> automatically generating the dialogue >> >> Preview works by using Phonetic Arts state of the art Generator >> technology. >> This can take any written sentence and generate its spoken equivalent >> >> >> >> "We used PA Preview extensively as part of the alpha testing for >> Enslaved. >> It worked amazingly well and allowed us to do a full alpha-testing >> program >> with voices" >> Tom Colvin Audio Director Ninja Theory >> >> "Many games today are developed under intense time pressure and rapid >> production cycles. PA Preview has been invaluable to us, and meant we >> could >> get convincing dialog much earlier than normal with our tight scheduling >> requirements. This allowed us to jump ahead in our production schedule >> without waiting on studio time or or talent availability for pick-ups." >> Jesse Joudrey CTO A.C.R.O.N.Y.M Games >> >> "Our Developers typically don't get any audio, now they can not only hear >> the dialogue at every stage of development, they can make changes they >> need >> for a scene straight away" >> Chris Nutall CTO nDreams >> >> >> >> >> Use Our Voices >> PA Preview comes with a set of standard game character voices; with these >> you can be up and generating in-game dialog straight away >> >> We have characters ranging from secret agents, fantasy princesses, sports >> commentators and many more. Here are some examples: >> >> Dirk: >> Riawenna >> >> Jasper >> Use Your Own Voices >> If you already have some recordings of a character (for example from a >> previous game) you can use PA Adapt to adapt our voices to sound like >> your >> character >> >> Using as little as 200 lines, you can adapt the core voices and create as >> many new voices as you wish >> >> >> Control Expression >> Our copycat facility gives developers the ability to make lines sound >> exactly as they want. >> >> Simply record the line yourself, and copycat generate the speech in the >> characters voice, but using your tone and inflection. >> >> Script writers can use this to give a guide as to how they eventually >> want >> the lines to sound in the game. >> >> You can speed up and slow down the speech to suit the pace of the game >> >> BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS? >> >> Yes - but then your dialog will sound just like an off the shelf >> text-to-speech system! >> Advantages of Preview >> Voices that can sound lively or animated like the final characters in a >> game >> >> Using PA Adapt, use existing recordings to make the voices sound like the >> character voices that will finally be used >> >> Control expression: our patented Copycat technology allows you to speak a >> line in any style you want and Preview will copy that style but speak it >> with the voice of the character >> >> Ensure all the character names and places are pronounced correctly >> >> Operation >> Offline: Preview can be run in PA Studio, our powerful speech development >> environment. Simply load in the script, process the lines and save the >> generated audio for inclusion in the game as assets. >> >> In-game: run Preview live in the game; simply make the lines available to >> PA Engine and it will generate and stream the audio as needed. >> >> Benefits >> Create lines of dialog at any stage in game development >> >> Allow script edits to be instantly loaded into the game >> >> Ability to handle an unlimited number of different voices >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > -------------------------------------------------------------------------------- > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.872 / Virus Database: 271.1.1/3298 - Release Date: 12/05/10 > 02:34:00 > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
