Is this just to help hand to ear game designers, or can we use the voices 
for screen reader voices as well?
Ron Kolesar
kolesar16...@roadrunner.com

--------------------------------------------------
From: "Phil Vlasak" <p...@pcsgames.net>
Sent: Sunday, December 05, 2010 6:02 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

> I tried that link and it didn't work.
> Here's another:
> http://phonetic-arts.com/
>
> ----- Original Message ----- 
> From: "Phil Vlasak" <p...@pcsgames.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, December 05, 2010 5:45 PM
> Subject: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis
>
>
>> Hi Folks,
>> Google Acquires Phonetic Arts for Speech Synthesis
>> http://phonetic-arts.comphonetic arts Preview
>> Recorded dialogue is often only added late in a game's development and 
>> this
>> can make it difficult to design, pace and test scenes in the earlier 
>> stages
>> of production
>>
>> PA Preview addresses this problem by providing a comprehensive system for
>> automatically generating the dialogue
>>
>> Preview works by using Phonetic Arts state of the art Generator 
>> technology.
>> This can take any written sentence and generate its spoken equivalent
>>
>>
>>
>> "We used PA Preview extensively as part of the alpha testing for 
>> Enslaved.
>> It worked amazingly well and allowed us to do a full alpha-testing 
>> program
>> with voices"
>> Tom Colvin Audio Director  Ninja Theory
>>
>> "Many games today are developed under intense time pressure and rapid
>> production cycles. PA Preview has been invaluable to us, and meant we 
>> could
>> get convincing dialog much earlier than normal with our tight scheduling
>> requirements. This allowed us to jump ahead in our production schedule
>> without waiting on studio time or or talent availability for pick-ups."
>> Jesse Joudrey CTO  A.C.R.O.N.Y.M Games
>>
>> "Our Developers typically don't get any audio, now they can not only hear
>> the dialogue at every stage of development, they can make changes they 
>> need
>> for a scene straight away"
>> Chris Nutall CTO  nDreams
>>
>>
>>
>>
>> Use Our Voices
>> PA Preview comes with a set of standard game character voices; with these
>> you can be up and generating in-game dialog straight away
>>
>> We have characters ranging from secret agents, fantasy princesses, sports
>> commentators and many more. Here are some examples:
>>
>>   Dirk:
>>   Riawenna
>>
>>   Jasper
>> Use Your Own Voices
>> If you already have some recordings of a character (for example from a
>> previous game) you can use PA Adapt to adapt our voices to sound like 
>> your
>> character
>>
>> Using as little as 200 lines, you can adapt the core voices and create as
>> many new voices as you wish
>>
>>
>> Control Expression
>> Our copycat facility gives developers the ability to make lines sound
>> exactly as they want.
>>
>> Simply record the line yourself, and copycat generate the  speech in the
>> characters voice, but using your tone and inflection.
>>
>> Script writers can use this to give a guide as to how they eventually 
>> want
>> the lines to sound in the game.
>>
>> You can speed up and slow down the speech to suit the pace of the game
>>
>> BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS?
>>
>> Yes - but then your dialog will sound just like an off the shelf
>> text-to-speech system!
>> Advantages of Preview
>> Voices that can sound lively or animated like the final characters in a
>> game
>>
>> Using PA Adapt, use existing recordings to make the voices sound like the
>> character voices that will finally be used
>>
>> Control expression: our patented Copycat technology allows you to speak a
>> line in any style you want and Preview will copy that style but speak it
>> with the voice of the character
>>
>> Ensure all the character names and places are pronounced correctly
>>
>> Operation
>> Offline: Preview can be run in PA Studio, our powerful speech development
>> environment. Simply load in the script, process the lines and save the
>> generated audio for inclusion in the game as assets.
>>
>> In-game: run Preview live in the game; simply make the lines available to
>> PA Engine and it will generate and stream the audio as needed.
>>
>> Benefits
>> Create lines of dialog at any stage in game development
>>
>> Allow script edits to be instantly loaded into the game
>>
>> Ability to handle an unlimited number of different voices
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> --------------------------------------------------------------------------------
>
>
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.872 / Virus Database: 271.1.1/3298 - Release Date: 12/05/10 
> 02:34:00
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to