Now this would be a grate tool for
Raceway, don't you think so Phil.

Even with creating games with a play by play system.
And able to  input say names in a editor program in the game.

Also, thinking of the ten Pin Alley game could use this for its name system.
Or any audio game where you can insert your own name for the main character.

Also, the idea of games where once can talk to certain characters to gather info, would help creating more levels in the game without additional recordings.
So, in effect added new levels to games can be done  quicker.

On of the old video games I enjoyed when still had sight was the
Star Trek 25th Annv.

While there was some shooting aspects to the game.
There was a lot of text being display, saying like shields down 80 percent.
And other talking characters.
But it would be great to use this tool to get hold of sound clips of say Spock and use that as the voice to generate more speech out put for a audio Star Trek game.

Great Job Phil in find this.

Crash
----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 05, 2010 4:02 PM
Subject: Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis


I tried that link and it didn't work.
Here's another:
http://phonetic-arts.com/

----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 05, 2010 5:45 PM
Subject: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis


Hi Folks,
Google Acquires Phonetic Arts for Speech Synthesis
http://phonetic-arts.comphonetic arts Preview
Recorded dialogue is often only added late in a game's development and this can make it difficult to design, pace and test scenes in the earlier stages
of production

PA Preview addresses this problem by providing a comprehensive system for
automatically generating the dialogue

Preview works by using Phonetic Arts state of the art Generator technology.
This can take any written sentence and generate its spoken equivalent



"We used PA Preview extensively as part of the alpha testing for Enslaved. It worked amazingly well and allowed us to do a full alpha-testing program
with voices"
Tom Colvin Audio Director  Ninja Theory

"Many games today are developed under intense time pressure and rapid
production cycles. PA Preview has been invaluable to us, and meant we could
get convincing dialog much earlier than normal with our tight scheduling
requirements. This allowed us to jump ahead in our production schedule
without waiting on studio time or or talent availability for pick-ups."
Jesse Joudrey CTO  A.C.R.O.N.Y.M Games

"Our Developers typically don't get any audio, now they can not only hear
the dialogue at every stage of development, they can make changes they need
for a scene straight away"
Chris Nutall CTO  nDreams




Use Our Voices
PA Preview comes with a set of standard game character voices; with these
you can be up and generating in-game dialog straight away

We have characters ranging from secret agents, fantasy princesses, sports
commentators and many more. Here are some examples:

  Dirk:
  Riawenna

  Jasper
Use Your Own Voices
If you already have some recordings of a character (for example from a
previous game) you can use PA Adapt to adapt our voices to sound like your
character

Using as little as 200 lines, you can adapt the core voices and create as
many new voices as you wish


Control Expression
Our copycat facility gives developers the ability to make lines sound
exactly as they want.

Simply record the line yourself, and copycat generate the  speech in the
characters voice, but using your tone and inflection.

Script writers can use this to give a guide as to how they eventually want
the lines to sound in the game.

You can speed up and slow down the speech to suit the pace of the game

BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS?

Yes - but then your dialog will sound just like an off the shelf
text-to-speech system!
Advantages of Preview
Voices that can sound lively or animated like the final characters in a
game

Using PA Adapt, use existing recordings to make the voices sound like the
character voices that will finally be used

Control expression: our patented Copycat technology allows you to speak a
line in any style you want and Preview will copy that style but speak it
with the voice of the character

Ensure all the character names and places are pronounced correctly

Operation
Offline: Preview can be run in PA Studio, our powerful speech development
environment. Simply load in the script, process the lines and save the
generated audio for inclusion in the game as assets.

In-game: run Preview live in the game; simply make the lines available to
PA Engine and it will generate and stream the audio as needed.

Benefits
Create lines of dialog at any stage in game development

Allow script edits to be instantly loaded into the game

Ability to handle an unlimited number of different voices


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