Hi Phillip,
Those are very good points you outline in your article. There is no point, I
agree, in making a hardware ID, because in the end it will be cracked
anyway. I most definitely agree that the best registration system is
name/key.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Sunday, December 19, 2010 3:17 AM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Registration features of BGT

Sounds good. I definitely agree with you about product ID deal. I have
3 computers and I just don't bother anymore to mail the devs for new
keys. I end up going to the cracks I have for the games even though I
bought the games myself, and the only reason I use the craccks is
because of product IDs.

On 12/19/10, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi all,
>
> The release of BGT 1.0 is drawing near, and I am currently working on the
> registration functionality that will be available to game writers. I have
> written an article on the subject which I was wondering if you could all
> give me your opinions on, or at least those of you interested in game
> creation. Smile.
>
> The article can be found at:
> http://dl.dropbox.com/u/5121962/Registration.txt
>
> Your thoughts and feedback would be very much appreciated!
>
> Kind regards,
>
> Philip Bennefall
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