Hi Muhammed, It really comes down to basic security. As Philip explained in his article the more generic you make your registration system the easier it is to crack not just one of your games, but all of them with one simple crack. With an automated security system the registration process, I.E. the formula for creating registration keys, has to be fairly generic in principle. If someone should ever figure out the right formula/process they can create a quick and dirty random generator that not only cracks game x, but will consistantly work for all of your games. Since I create a new random key generator on a per game basis I can at least be assured the same key won't be used for two different products, and a cracker will have to figure out the means of how I generated that key on a per game basis. It is far from a full proof system, but I'll make them work harder to discover how I did it. In short, it adds a little more security to a weak security system.
On 12/19/10, Shiny protector <[email protected]> wrote: > Hi Thomas, > I changed my mind. Yes name and key is better. But in stead of you just > sitting down and generating keys, why don't you have an automatic system > like Munawar does? In that way it would be quicker. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
