Hi totally agreed. I've had this game since the summer last year and have no trouble with the tilting features. It took some practice and a lot of patience. The game is not flawed.

Cheers.

On 1/10/2011 3:20 AM, David Chittenden wrote:
Hello,

The tilt is set up to act with proper motion & acceleration physics.
This means, you need to play with it to figure out how it works. Many
people complain that it doesn't work properly. The fact is that it does
work properly. You just need to learn its properties. One hint is to
tilt in each direction slowly rather than quickly. Another hint is to
restart the game and remain in the initial training area until you
really get the movement properties down properly. It isn't easy at
first, and it isn't supposed to be easy.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 1/3/2011 5:13 AM, Lori Duncan wrote:
Hi I just listened to Liam's recording of Aurifi and am having the
same trouble with the tilt feature and bringing that sound into the
middle and keeping it there. There seems to be a certain ammount of
lag or delay on the sound moving, no matter how fast or slow I tilt,
or sometimes the sound won't move in the time I get, then the calming
but anoying message "Lets run through that again" comes at me and I'm
ready to chuck my ipod out the window, or I would if I didn't have
such amazing stuff on it. It's the same with evading sounds, the tilt
thing seems to do it's own thing and not move in the same direction as
I do. I don't know what Liam did to sort it, but would very much like
to know.
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