Hello there,

I second this. I'd be interested in taking part in such a project as well. BGT can definitely do what you want, but you have to have a lot of skill to pull something like that off and you can expect that it will probably take at least a few years to do it properly.


Kind regards,

Philip Bennefall
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 14, 2011 12:19 AM
Subject: Re: [Audyssey] BGT ADOM


Hi Kai,

Well, I obviously have the skills, but not much time at the moment.
Still I'd like to help out with such a project if people are thinking
of creating one. I've been thinking of doing something like this
myself for a while now. What exactly do you have in mind?

On 1/13/11, Kai <kaixi...@sbcglobal.net> wrote:
Greetings List.

Anyone here have the expertise/experience required to make a game in the
vain of ADOM? Entombed is all well and good, but it's just not the same
feeling. You don't have multiple dungeons with their own properties and
specialized rooms and room flags, a road / wilderness system to access the
multitude of towns and dungeons, a deity system, turn-by-turn combat with
mobiles that can actually move, attack, retreat, etc. I'd love to code such
a game myself, but I do know my limits, and that's math. Such a game would
require way too much math.

Kai


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