I would be interested to.
the reason I didn't play stuff like nethack or such was that it invarably involved loads of text graphic simbols.
To have that as a straight audiogame will mean a lot.
At 12:19 p.m. 14/01/2011, you wrote:
Hi Kai,

Well, I obviously have the skills, but not much time at the moment.
Still I'd like to help out with such a project if people are thinking
of creating one. I've been thinking of doing something like this
myself for a while now. What exactly do you have in mind?

On 1/13/11, Kai <kaixi...@sbcglobal.net> wrote:
> Greetings List.
>
> Anyone here have the expertise/experience required to make a game in the
> vain of ADOM? Entombed is all well and good, but it's just not the same
> feeling. You don't have multiple dungeons with their own properties and
> specialized rooms and room flags, a road / wilderness system to access the
> multitude of towns and dungeons, a deity system, turn-by-turn combat with
> mobiles that can actually move, attack, retreat, etc. I'd love to code such
> a game myself, but I do know my limits, and that's math. Such a game would
> require way too much math.
>
> Kai
>
>
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