Hi Valiant, Well, the joystick input code doesn't work that way. In order to even attempt something like that I'd have to rewrite my joystick input code. Since I have already written it, it is debugged and working in the G3D Engine, I'm obviously not going to do that. I'm less than a week out from releasing MOTA beta 17.
On 1/19/11, Valiant8086 <valiant8...@lavabit.com> wrote: > How about only assigning the button when it is released, that way you > can go imaginary code here: > > bool Button1Pressed false > bool button2pressed false > if anyButton is pressed > if button1 null > button1 = anyButton > elseIf !button1 null > if button2 null > button2 = anyButton > elseIf !button2 null > speak ("Only two buttons can be assigned to a functin") > retry assignment > end if > end if > if !anyButton is pressed > if !button1 null > if button2 null > assign function to button1 > elseIf !button2 null > assign function to button1+button2 > end if > end if > end if > > Ok I just desperately confused myself but hey I tried. *grin*. I don't > know how to explain my thought, or how doable it is based on how you are > able to interact with the joystick's information. The attempt to explain > it is don't assign the function until a button has been pressed and then > released, and when a button is pressed, if it is the second button > pressed with another button being pressed down at that time too, assign > the first button to be your modifyer with the second button as the > actual button to perform the action once both buttons have been released. > > Ok I'm going to go press a couple of buttons that should hopefully > remove this headache I just gave myself. rofl > > > > if button1pressed > if !button2pressed > > > You just have to complicate matters depending on how the joystick > interaction code really works, and also check every possible button. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.