Well Jim, I think you do wonderfully. I'm not a fan of the option explicit
myself, but since this is the first 3d audio game I've ever made, much less
seen code for, it helped to figure out what I was doing wrong. Also, I
learned another valuable lesson: don't load your directx components in the
form load sub. If you do, you won't be able to move the listener.
By the way, the newest Heli is on its way. Just added wind speed, so if
you're going fast you hear it as it passes through the wind. Not so
realistic for a toy helicopter, but cool anyway, and if I make a full-on
helicopter sim sometime I'll have the code handy.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
----- Original Message -----
From: "Jim Kitchen" <[email protected]>
To: "Ken the Crazy" <[email protected]>
Sent: Friday, January 28, 2011 7:16 PM
Subject: Re: [Audyssey] New Heli available for download
Hi Ken,
Ok, I can see how the option explicit might come in handy for making sure
that you do not miss name variable names. And I can not say that I have
not been frustrated a few times when I have miss typed a variable name a
time or a thousand over the years, but I still do not plan to use option
explicit in my programming.
Kind of wonder which, would have or, has wasted more time. Trying to
figure out a missed named variable, or doing all of the declaring all and
every single variable in every project over the years.
You know I admire all of your games and projects, so this is just a bit of
personal preference programming style. Or something like that.
TGIF and BFN
Jim
A choice is always possible, even without any options.
[email protected]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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