The entire issue of which language to use comes down to a single question, is
this work or art? If a developer works for you then have every right to
dictate how the project will go, and that would include how it was
accomplished. In the end, the developer's goal is to meet your needs and
If, however, the project is a personal endeavor then it is categorized as an
art. When an artist is creating he, or she, is doing so to meet their own
needs and no one else should ever expect to be satisfied also. If others enjoy
the end result that is an excellent bonus, but it should never be expected to
the point that the observers treat it like anything less than an artist at work.
To a programmer, the language they choose is their instrument. I doubt any of
us would have the gall to tell a musician they should switch to piano if they
are composing a song with a harp. Every person probably has a favorite
instrument but clearly it isn't any of our business which instrument someone
uses. Someone could make the claim that a pianist should abandon his clunky
real piano in favor of synth software. When it comes to art, convenience isn't
Just because game engines or tools exist to speed up game development, there is
still no justification to pressure an artist into using them. In my opinion,
it is disrespectful to treat their art as work expected to make others happy.
If it brings a programmer personal satisfaction to write code from scratch then
that is just fine.
If there are any programmers floating around who use languages so absolutely
outdated that no one on the planet can even run their games, I tip my hat to
you as artists just as I would to the developers of the most popular game
titles today. I believe art should be respected as art.
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