How about Three D effects?
----- Original Message -----
From: "Pitermach" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, February 02, 2011 6:29 PM
Subject: Re: [Audyssey] MOTA beta 17
YEAH. ME TOO, I think that's a little unfair because normally you should
see that an enemy is aproaching, with the new randomisation code you could
probably have the sounds of any enemies below/above gradually fade in/out
as you descent so you can get ready.
----- Original Message -----
From: "Shiny protector" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, February 02, 2011 6:27 PM
Subject: Re: [Audyssey] MOTA beta 17
Yeah, I entered a room, then next thing I know, a harpy is on me, she
ripped me to death.
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