Really?
Why would you want to duck then pause the game?

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, February 04, 2011 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

That does make sense actually.
We are the Knights who saaaaay...Ni!
----- Original Message ----- 
From: "Karl Belanger" <karl.belan...@comcast.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, February 04, 2011 11:13 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA


> While you're doing stuff with the pause code, I would really like to see 
> the
> pause command disable all keys until it is pressed again. Right now, the
> press of any arrow key, ducking, etc. will unpause the game. While it may 
> be
> marginally quicker to unpause, it makes it impossible to pause the game in
> the middle of a tense situation, say combat. Right now, if I try to pause
> the game while ducked, the game will instantly unpause.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Friday, February 04, 2011 10:00 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Serious pause bug in MOTA
>
> Hi Bryan,
>
> Smile. I've done more than decided to fix it. I have already fixed it.
> I'm not exactly going to go in and yank out the patch just to please a
> few lazy gamers. As you said, "its time to just get use to it."
>
> Cheers!
>
>
> On 2/4/11, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>> Burak, he's already decided to fix it, so you're just going to have to 
>> get
>> used to it.
>> We are the Knights who saaaaay...Ni!
>
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