Hi,
Does VB6 even incorporate classes?

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, February 05, 2011 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview

awesome preview! one thing I'd actually prefer is if the clocks also gave 
you boost time. perhaps a clock could give you like an extra 3 to 5 seconds 
as opposed to the usual second? what do you guys think?


----- Original Message ----- 
From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, February 03, 2011 10:31 AM
Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview


> The reason I don't have it wait to finish saying sending score was both 
> for
> speed and to kind of show off how fast the process is.
> Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are 
> so
> many things I did better such as classes and stuff that vb made trickyer.
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Kai
> Sent: Thursday, February 03, 2011 7:13 AM
> To: birdlover2...@hotmail.com; Gamers Discussion list
> Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview
>
> "More of an amateur recording than a professional one."
> I'm sure such considerations weren't exactly at the top of his to-do list.
> it was intended as an informal demonstration, not a professional
> presentation. And honestly, if he's not getting paid to produce the 
> preview
> for a game which he's offering gratis, why does it matter whether or not 
> the
> recording was "amateur" or "professional"?
>
> Back to relevancy:
> The preview was indeed amusing, and nicely demonstrates the capabilities 
> of
> the upcoming release. The update concept is also a neat addition.
>
> Small point, but for fluency's sake, you might make the game wait to 
> finish
> saying sending score, even if it doesn't take that long. Of course, others
> would probably prefer speed rather than verbosity.
>
> Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to
> remember you having mentioned something to this effect. If so, was it
> actually easier than with the old code?
>
> Kai
>
>
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