I didn't mean bosses were specifically a problem clemment, but bosses in
platform games are nothing like ones in fighting games.
For one thing, the arena your in plays a massive part, indeed for many
bosses which tower over you it's getting yourself in a position where their
weekspot is in range of your weapons that is half the problem, many bosses
require you to avoid hazards in the room, use moving platforms, or even jump
on their own projectiles just to get a hit on them, and that possibly only
at very specific times.
Then, where as in a fighting game you always know that an enemy's attacks
are coming from them specifically, with many of the mega man bosses, attacks
can come from literally direction.
Overdrive ostridge for instance in mega man x 2 had an attack where he
caused a rain of projectiles to come down from the air right across the
arena. You couldn't escpae this, the only way to get out of it is to stand
betwene two of them, and sinse where they're launched depends upon your
injitial position this can be complex.
Also bare in mind, while! this was going on, ostridge was stil firing his
standard shots at you, or attempting to hit you either by charging at you
(which you needed to jump), skip charging at you which you needed to attempt
to run under, or vanishing and then landing on you which rrequired you to
run away at the last moment.
Combine this with the fact that you fought ostridge in an area of
overlapping sand comprising hill valley, hill valley, you frequently had to
run to different points to escape his charges, for instance to run
undernieth his high charge you needed to be in a valley, where as to jump is
ground charge you were better on a hill.
Also, audio kews wise, both charges had the same sfx, --- and bare in mind
that in the mega man games as in most platformers, if you even touch a boss
your damaged (it was quite possible to run into ostridge accidently when
jumping his projectiles if your too close).
Then, when you get to the zero series, bosses get truly! insane.
I'm not trying to be discouraging, just realistic. If you had someone there
to describe where you were, rough arena layout and what was happening, you
may be able to get through some of the game, but it would take a lot of
description and considderable practice.
Beware the grue!
Dark.
---
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