Hi. As some people may know, I'm a huge fan of the gamebook series the chronicles of arborell found at www.arborell.com
One of the few problems with gamebooks, is that of combat, being as it's just you rolling dice in a highly dull grindy you hit it and lose x amount of hp type of way, so the gm of the site, wain densly has recently (ie a couple of days ago). Produced a more complex combat system where your character can choose a type of attack, then the enemy defends, and if the defense is successful, a certain amount of points are lost. The system is explained in a fair degree of detail, and looks a great resolution for the various combats, see the rules pdf at http://www.arborell.com/windhammer.zip My concern however, is this will make combats deeply long winded, sinse it'll involve looking up four different sets of numbers on various tables. Already there are people who don't play the randomly generating gamebook adventure torchlight, sinse they do not like the table system used to generate rooms, monsters and creatures (and that involves only three tables). This sort of task though, namely in putting some numbers such as your opponents' combat value, then getting some out, such as your opponent's attack etc strikes me as one which a program could do far more easily than a human being. Even if the program didn't track endurence lost but simply asked you for attack type, defense type etc and threw up the correct numbers that would be a distinct advantage. I'm not sure if Jacob, Tom, or anyone else could do this, but it would be a great bennifit to the chronicles, for vi and sited players alike. Unfortunately the gm, while a great author and gamebook writer, is not a programmer which is why he hasn't done this himself. if I had the skills (which I assume are relatively basic), to create some number generators according to the system, I'd try myself, but sadly I don't currently, nor do I have the time to learn, though from the litle I know, making this slightly automated and taking a load off players' shoulders in this way would be no more difficult than creating a casino game like black jack, sinse it just involves putting in numbers, standard dice rolling and adding appropriate modifyers. hopefully someone can help with this, and thus give everyone a fine set of gamebooks with a good and detailed combat system. All the best, Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
