Yo.
Do you have an instant messenger?
On 3/7/2011 10:16 PM, dark wrote:
Really it would depend upon how much of the process you want to automate.
At the moment the process goes like this:
1, your told the combat value of an attacker (or yourself), in the text.
2: you decide (or make a roll for if it's an npc), what type of attack
to use, thrust, sweep, charge, or strike and look up the difficulty of
making that attack on a table relative to the combat value of your
opponent.
3: you decide (or roll for), what part of your opponent to attack,
head, torso or limbs, and look up the difficulty of making that type
of attack on a similar table.
4: you then add these two numbers together and roll 2 D6, if the
number is less than the difficulty you've made a successful attack.
5: If the attack is successful you look on yet another table to gett
the difficulty of defending against that type of attack.
6: you then either decide or roll for the type of defense used and
compare it on another table against the type of attack.
7: you add these two numbers together and roll 2 D6, a roll of less
means the defense has been successful.
8: if the attack succeeds and the defense fails, you then look up on
the damage table to see what damage that type of attack at that body
part does.
There are also some rules for adding modifyers for the size of
opponent and environment of the combat but sinse these are fairly
basic editions and don't involve tables I don't think they need
worrying about.
My main concern is all the looking up on tables.
If you could enter the combat value, type of attack, targit of the
attack and type of defense, and get the attack difficulty, defense
difficulty and damage, this woulod make life significantly easier,
---- heck, you could automate the hole process and do the D6 rolls for
success or failure though I imagine this would be a good deal more
complex.
While I think this is a good system, ---- there are even rules for
adding modifyers to the difficulty of certain attacks or opponents in
different environments such as narrow passages or with particular
sized opponents (though these don't involve tables just some basic
pluss and minus to attack and defense difficulty), I do think this is
a case where automating these tables could vastly speed up the process.
The tables are fairly small, the combat value ones for attack type and
defense type are eleven x 3, and all the others are 3 x 4, but stil it
is a rather long winded process when going sequencially and one I
think a computer could do far better than a human at many points.
Beware the grue!
Dark.
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