Thats my point it was only put out as an alpha.
Never done at all, it had potential.
At 03:38 a.m. 9/03/2011, you wrote:
Hi Shaun,
Um...Paperboy was never finished? I don't recall anywhere where it says that
is the case.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, March 07, 2011 3:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: hospital madness

well, I myself do like action.
Any games without action of any sort violent or otherwise need to
have some interest.
puzzles, etc.
In the ones like the hospital, standard tests wouldn't scare me.
Maybe something like they were going to do bad things to you.
or something.
I have no idea.
Sure no violence in the games but these types are only of 3 types.
1 puzzle.
2 card casino or board.
3.   everything else.
Its a shame that paperboy was never completed but there it is I guess.
on one of the bgt forums there was a game where you practiced driving
a car around for no reason.
totally lame and bad.
A lot of blind games have stratogy, action, puzzles and other things.
Unless they are short arcade games.
You really can't make good games without all these elements including
violence to some extent and randomness especially.
I am just worried that in the quest to avoid violent games and games
that are away from what people have been playing we will have loads
of short games with small plots that won't have any substance to them.
I guess you could base a game on one element like towers of war which
is stratogy really and only that.
Or laser attack but thats hard to base the game on one element.
I am just a player and I like games like gtc shades of doom, etc
because you don't know always waht is comming.
Yes some stuf is static but you can be going along and then a monster
comes you have to kill.
It may be right in your way, or hard to get to or whatever.
Saying that if people can make these types of games and make them
interesting I have no problem playing them.
Its just that any big project needs to have loads of things to have
replay value.
Last crusade was a simple rpg with random generator.
I don't play it that much but still do.
At 04:34 a.m. 8/03/2011, you wrote:
>come on. No game is complete without zombies...
>----- Original Message ----- From: "NIcol" <nicoljaco...@telkomsa.net>
>To: "'Gamers Discussion list'" <gamers@audyssey.org>
>Sent: Monday, March 07, 2011 10:59 AM
>Subject: Re: [Audyssey] games we'd like to play: hospital madness
>
>
>>Hi Tom
>>No, in this game idea, the hospital needs to do tests on the patient such
as
>>blood tests and x-rays.
>>So its tests on a living patient,  not on a  dead body.
>>So, if the game existed, the objective would be to escape from the
hospital
>>staff.
>>-----Original Message-----
>
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