Hi Philip, Philip wrote:
In my upcoming game, for instance, there is a patch of quicksand that you cannot jump across. You can attempt to run over it, but there is a very high risk that you will get stuck and die. Right next to it is a swinging vine that you have to catch but that alone doesn't cary you over the quicksand either, even if you jump to the right when the vine is swinging as far to the right as it can go. Instead you need to climb up the vine, above which is a branch that you can climb on and then catch another vine which is just to the right of the quicksand to climb down again. That, to me, is a perfectly logical puzzle and my game will be full of those. My reply: Well, that sounds pretty fair to me. It is certainly better than the usual traps like simply jumping over a trap. This requires a little logic to solve which I'm certainly eager to see. So I'm certainly eager to try your new game once it is ready to test/play. Philip wrote: Again, personal preference must be the final judge as you say. And I think that it is a good thing that we have vastly different approaches, as we will end up making two vastly different sidescrollers. My reply: Agreed. If nothing else I think we both have learned that different opinions about things like this is good for everyone. That means even though we both might be producing side-scrollers the way we approach different things like traps means we will produce two completely unique products. That's exactly what the VI gaming community needs. For far too long it seamed like every other game release was another Space Invaders clone/knock-off and I really got burned out on playing them. So I am glad that we are at least beginning to open up the side-scroller/platformer style of games for the VI community which up until now has been pretty much limited to Super Liam, Tarzan Junior, Hunter, etc. Now, though, as we have discussed we really can explore it to its fullest, and see where it leads. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.