Muammed,
Your chances of,
A: actually having a blade with a kind of hilt, and
B. being able to grab that hilt before the blade slices you into ribbons,
Are, very, very, very, very slim.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, April 03, 2011 12:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I'm talking about the bit which is not sharp. Like a knife, the blade is 
long. But the first part isn't sharp, but towards the end, it is. I mean 
holding on the blade on the part where isn't sharp.
----- Original Message ----- 
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 03, 2011 4:01 PM
Subject: Re: [Audyssey] battle zone


> Muhamed, I think you need to realize what the implications of holding into

> a sharp blade are.
>
> At 11:44 PM 02/04/2011, you wrote:
>>No, my idea is better. You should jump and hold onto the blade like a 
>>rope. Then swing over and your done, but we cant do this.
>>----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Sunday, April 03, 2011 6:54 AM
>>Subject: Re: [Audyssey] battle zone
>>
>>
>>>That one does make sense. If blades shot out from a wall and you ran 
>>>right into them one blade could basically impale you through the chest. 
>>>And jumping over them... well, that depends on how high the blades were 
>>>placed in the area. Supposing they're placed about neck-height, either 
>>>way you get scured. Run into it and your head gets lopped off. Try and 
>>>jump and assuming you don't have some inhuman ability to leap up six feet

>>>in the air, you'll probably get impaled through the chest or stomach.. or

>>>heaven forbid around the waistline along an area that knives and blades 
>>>should never come close to touching.
>>>
>>>At 07:42 PM 02/04/2011, you wrote:
>>>>Hi,
>>>>I still think the game is unbalanced...the fact that the blades kill you
>>>>outright is just absurd. And the fact you can't jump without hitting 
>>>>them...
>>>>
>>>>Best Regards,
>>>>Hayden
>>>>
>>>>
>>>>-----Original Message-----
>>>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>>>On
>>>>Behalf Of Shane Lowe
>>>>Sent: Saturday, April 02, 2011 9:44 PM
>>>>To: Gamers Discussion list
>>>>Subject: Re: [Audyssey] battle zone
>>>>
>>>>thankyou!
>>>>
>>>>----- Original Message -----
>>>>From: "Yohandy" <yohand...@gmail.com>
>>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>Sent: Saturday, April 02, 2011 10:31 PM
>>>>Subject: Re: [Audyssey] battle zone
>>>>
>>>>
>>>> >I really don't understand why you guys have so many problems. I've 
>>>> > >gotten
>>>> >pretty far in the game, although I haven't beaten it. This is because 
>>>> > >the
>>>> >second boss is giving me some problems. he throws fireballs extremely
>>>> >quickly and it's real hard to destroy him when things speed up.
>>>> however >the
>>>>
>>>> >enemies themselves aren't all that hard if you have patience and
>>>> don't >rush
>>>>
>>>> >things. you also need to apply some strategy to things as well. for
>>>> >instance the teleporting enemies. you'd think this is a random thing, 
>>>> > >but
>>>> >you'd be wrong. they only teleport on specific coordinates. which 
>>>> >means
>>>> >that if you stand at a teleport point, an unlimited amount of enemies 
>>>> > >can
>>>> >potentially spawn. you'll kill them, then by simply jumping
>>>> straight up >and
>>>>
>>>> >landing, or just taking a step back then forward, you'll get a bunch 
>>>> > >more
>>>> >to appear. to be honest I find this logic rather flawed and
>>>> broken since >if
>>>>
>>>> >you know there are a bunch of enemy spawn points somewhere, you
>>>> can >simply
>>>> >use the jump command to cover some distance and prevent the spawning 
>>>> > >from
>>>> >triggering. . also remember if enemies teleport all around you
>>>> and you >have
>>>>
>>>> >enough bullets, use your machine gun to destroy them in no time. 
>>>> >there's
>>>> >also the shop, don't forget that. so buy some bullets for the 
>>>> >machinegun
>>>> >there. don't bother buying any of the other items since you'll
>>>> get them >in
>>>> >large quantities. in every other case just use the sword. you
>>>> can swing >it
>>>> >as fast as you want with no penalties so break the space bar to kill
>>>> >enemies faster lol
>>>> >
>>>> >
>>>> >
>>>> > ----- Original Message -----
>>>> > From: "Thomas Ward" <thomasward1...@gmail.com>
>>>> > To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> > Sent: Saturday, April 02, 2011 9:32 PM
>>>> > Subject: Re: [Audyssey] battle zone
>>>> >
>>>> >
>>>> >> Hi Clement,
>>>> >>
>>>> >> Well, I'm not sure how to apply it to Battlezone, but I can think of
>>>> >> many mainstream games were if you get hit once you are dead, but it
>>>> >> might take 25 to 50 hits to kill the enemy. Usually, this works by
>>>> >> jumping bullets, ducking attacks, and other evasive maneuvers until
>>>> >> you kill the enemy. Of course, all of this is based on you being 
>>>> >> able
>>>> >> to see the attack coming in enough time to effectively move out of 
>>>> >> the
>>>> >> way fast enough. With Battlezone the problem is there is no warning
>>>> >> the attack is coming so you get killed before you can even begin
>>>> >> thinking about moving out of the way.
>>>> >>
>>>> >> Cheers!
>>>> >>
>>>> >>
>>>> >> On 4/2/11, Clement Chou <chou.clem...@gmail.com> wrote:
>>>> >>> Not possible, if your opponent only takes one hit to kill you and 
>>>> >>> you
>>>> >>> take 10 or 20 to kill them. I challenge you to give me a scenario
>>>> >>> that could work around that. And this is assuming your opponent is 
>>>> >>> at
>>>> >>> close range.. which means you can't stand far away and riddle
>>>> him >>> with
>>>> >>> bullets.
>>>> >>
>>>> >> ---
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>>>
>>>
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