Muammed, Your chances of, A: actually having a blade with a kind of hilt, and B. being able to grab that hilt before the blade slices you into ribbons, Are, very, very, very, very slim.
Best Regards, Hayden -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Shiny protector Sent: Sunday, April 03, 2011 12:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone I'm talking about the bit which is not sharp. Like a knife, the blade is long. But the first part isn't sharp, but towards the end, it is. I mean holding on the blade on the part where isn't sharp. ----- Original Message ----- From: "Clement Chou" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, April 03, 2011 4:01 PM Subject: Re: [Audyssey] battle zone > Muhamed, I think you need to realize what the implications of holding into > a sharp blade are. > > At 11:44 PM 02/04/2011, you wrote: >>No, my idea is better. You should jump and hold onto the blade like a >>rope. Then swing over and your done, but we cant do this. >>----- Original Message ----- From: "Clement Chou" <[email protected]> >>To: "Gamers Discussion list" <[email protected]> >>Sent: Sunday, April 03, 2011 6:54 AM >>Subject: Re: [Audyssey] battle zone >> >> >>>That one does make sense. If blades shot out from a wall and you ran >>>right into them one blade could basically impale you through the chest. >>>And jumping over them... well, that depends on how high the blades were >>>placed in the area. Supposing they're placed about neck-height, either >>>way you get scured. Run into it and your head gets lopped off. Try and >>>jump and assuming you don't have some inhuman ability to leap up six feet >>>in the air, you'll probably get impaled through the chest or stomach.. or >>>heaven forbid around the waistline along an area that knives and blades >>>should never come close to touching. >>> >>>At 07:42 PM 02/04/2011, you wrote: >>>>Hi, >>>>I still think the game is unbalanced...the fact that the blades kill you >>>>outright is just absurd. And the fact you can't jump without hitting >>>>them... >>>> >>>>Best Regards, >>>>Hayden >>>> >>>> >>>>-----Original Message----- >>>>From: [email protected] [mailto:[email protected]] >>>>On >>>>Behalf Of Shane Lowe >>>>Sent: Saturday, April 02, 2011 9:44 PM >>>>To: Gamers Discussion list >>>>Subject: Re: [Audyssey] battle zone >>>> >>>>thankyou! >>>> >>>>----- Original Message ----- >>>>From: "Yohandy" <[email protected]> >>>>To: "Gamers Discussion list" <[email protected]> >>>>Sent: Saturday, April 02, 2011 10:31 PM >>>>Subject: Re: [Audyssey] battle zone >>>> >>>> >>>> >I really don't understand why you guys have so many problems. I've >>>> > >gotten >>>> >pretty far in the game, although I haven't beaten it. This is because >>>> > >the >>>> >second boss is giving me some problems. he throws fireballs extremely >>>> >quickly and it's real hard to destroy him when things speed up. >>>> however >the >>>> >>>> >enemies themselves aren't all that hard if you have patience and >>>> don't >rush >>>> >>>> >things. you also need to apply some strategy to things as well. for >>>> >instance the teleporting enemies. you'd think this is a random thing, >>>> > >but >>>> >you'd be wrong. they only teleport on specific coordinates. which >>>> >means >>>> >that if you stand at a teleport point, an unlimited amount of enemies >>>> > >can >>>> >potentially spawn. you'll kill them, then by simply jumping >>>> straight up >and >>>> >>>> >landing, or just taking a step back then forward, you'll get a bunch >>>> > >more >>>> >to appear. to be honest I find this logic rather flawed and >>>> broken since >if >>>> >>>> >you know there are a bunch of enemy spawn points somewhere, you >>>> can >simply >>>> >use the jump command to cover some distance and prevent the spawning >>>> > >from >>>> >triggering. . also remember if enemies teleport all around you >>>> and you >have >>>> >>>> >enough bullets, use your machine gun to destroy them in no time. >>>> >there's >>>> >also the shop, don't forget that. so buy some bullets for the >>>> >machinegun >>>> >there. don't bother buying any of the other items since you'll >>>> get them >in >>>> >large quantities. in every other case just use the sword. you >>>> can swing >it >>>> >as fast as you want with no penalties so break the space bar to kill >>>> >enemies faster lol >>>> > >>>> > >>>> > >>>> > ----- Original Message ----- >>>> > From: "Thomas Ward" <[email protected]> >>>> > To: "Gamers Discussion list" <[email protected]> >>>> > Sent: Saturday, April 02, 2011 9:32 PM >>>> > Subject: Re: [Audyssey] battle zone >>>> > >>>> > >>>> >> Hi Clement, >>>> >> >>>> >> Well, I'm not sure how to apply it to Battlezone, but I can think of >>>> >> many mainstream games were if you get hit once you are dead, but it >>>> >> might take 25 to 50 hits to kill the enemy. Usually, this works by >>>> >> jumping bullets, ducking attacks, and other evasive maneuvers until >>>> >> you kill the enemy. Of course, all of this is based on you being >>>> >> able >>>> >> to see the attack coming in enough time to effectively move out of >>>> >> the >>>> >> way fast enough. With Battlezone the problem is there is no warning >>>> >> the attack is coming so you get killed before you can even begin >>>> >> thinking about moving out of the way. >>>> >> >>>> >> Cheers! >>>> >> >>>> >> >>>> >> On 4/2/11, Clement Chou <[email protected]> wrote: >>>> >>> Not possible, if your opponent only takes one hit to kill you and >>>> >>> you >>>> >>> take 10 or 20 to kill them. I challenge you to give me a scenario >>>> >>> that could work around that. And this is assuming your opponent is >>>> >>> at >>>> >>> close range.. which means you can't stand far away and riddle >>>> him >>> with >>>> >>> bullets. >>>> >> >>>> >> --- >>>> >> Gamers mailing list __ [email protected] >>>> >> If you want to leave the list, send E-mail to >>>> >> [email protected]. >>>> >> You can make changes or update your subscription via the web, at >>>> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> >> All messages are archived and can be searched and read at >>>> >> http://www.mail-archive.com/[email protected]. >>>> >> If you have any questions or concerns regarding the management of >>>> >> the >>>> >> list, >>>> >> please send E-mail to [email protected]. >>>> > >>>> > >>>> > --- >>>> > Gamers mailing list __ [email protected] >>>> > If you want to leave the list, send E-mail to >>>> > [email protected]. >>>> > You can make changes or update your subscription via the web, at >>>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> > All messages are archived and can be searched and read at >>>> > http://www.mail-archive.com/[email protected]. >>>> > If you have any questions or concerns regarding the management of the >>>> > list, >>>> > please send E-mail to [email protected]. >>>> > >>>> >>>> >>>> >>>>--- >>>>Gamers mailing list __ [email protected] >>>>If you want to leave the list, send E-mail to >>>>[email protected]. >>>>You can make changes or update your subscription via the web, at >>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>All messages are archived and can be searched and read at >>>>http://www.mail-archive.com/[email protected]. >>>>If you have any questions or concerns regarding the management of the >>>>list, >>>>please send E-mail to [email protected]. >>>> >>>> >>>>--- >>>>Gamers mailing list __ [email protected] >>>>If you want to leave the list, send E-mail to >>>>[email protected]. >>>>You can make changes or update your subscription via the web, at >>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>All messages are archived and can be searched and read at >>>>http://www.mail-archive.com/[email protected]. >>>>If you have any questions or concerns regarding the management of the >>>>list, >>>>please send E-mail to [email protected]. >>> >>> >>>--- >>>Gamers mailing list __ [email protected] >>>If you want to leave the list, send E-mail to >>>[email protected]. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[email protected]. >>>If you have any questions or concerns regarding the management of the >>>list, >>>please send E-mail to [email protected]. >> >> >>--- >>Gamers mailing list __ [email protected] >>If you want to leave the list, send E-mail to >>[email protected]. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[email protected]. >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
