It's definitely possible to judge distance in this game. so why would we
need a warning to know if we're close to a pit? just fall in the pit a few
dozen times and you'll eventually learn to jump. why must so many blind
gamers insist everything is spoon-fed to them? I'm not referring to anyone
in particular, but to the group as a whole. why do most blind gamers shy
away from challenge? This isn't even a Battlezone issue specifically.
whenever there's something a little challenging in a game, people are always
trying to come up with compromises like insert beeping sounds, ways to get
rid of that feature cause it's too hard, and so on.
----- Original Message -----
From: "Clement Chou" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, April 05, 2011 10:33 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version
ofbattlezone?
Easy there buddy. You have to realize... mainstream games give visual
warnings for pitfalls and things like that such as ledges or whatever. It
isn't always possible to judge a pit's distance by measuring in your
stereo field. If you don't want cues, just don't listen for them. That
simple.
At 08:33 AM 05/04/2011, you wrote:
no step boundaries for pits! please don't include that. why do audiogamers
need sounds for every little thing? use your ears guys! if you're close to
a pit, jump. why do you need a dumb sound to indicate this? are some of
you playing with mono speakers or headphones? *sighs in frustration*.
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version
ofbattlezone?
No sorry!
I meant that happened and it need a bug fix there.
I could also be an actor.
Also people have requested in the past
an option to select where the game installs, a change in step sound
before you fall into a pit, selection as to where witch program group the
game is in, and again the voice acting thing.
That one is popular!
Shane
----- Original Message ----- From: "Clement Chou"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, April 04, 2011 6:59 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version
of battlezone?
Everything except that second suggestion.. I do not need an annoying
tone being played in my left ear. Another suggestion... would it be
possible to hire voice actors for the cut sceens? I would be happy to do
it...
At 03:07 PM 04/04/2011, you wrote:
Hey all,
We are going to update battlezone here soon and are looking for
suggestions.
the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders by
at-least slowing them down a bit, You can move while ducked, enimies
can shoot you when your ducked and in the air, and when the blades are
retracted you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal and a
bonis item falls and you step forward without catching it it would play
an extreamly anoying tone in your left ear, and you can't here your
statis without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just shut-up
because there dead? When you use one the enimies are still talking they
just don't do anything.
4. Can you make it possible to set a booby trap for the cop cars and it
will damage them but then the cops could get out and attack just like
the other people?
Please reply to all so that key is full will receeve them as well.
Thanks,
Shane Lowe
Game madness enteractive
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