oh yeah sure. because when you get hit by a car in real life you have some
extra lives remaining and can just press start to continue. let's get
serious here guys.
----- Original Message -----
From: "Bryan Peterson" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 06, 2011 6:52 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next
versionofbattlezone?
It's like telling a blind person to learn to cross a street safely by
getting hit by a few cars. That's the thought that popped into my mind.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "Clement Chou" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 06, 2011 4:40 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version
ofbattlezone?
While I sympathize, I also feel the need to point out that mainstream
games, again, do give cues and warnings as well... all be it most of them
are visual. And how do you judge pit distances? In most games, there's a
wind sound to rely on Sure. But you have to realize that headphones make
things sound different so there's no concrete way to measure distances
simply by relying on that sound. And saying to a blind gamer just learn
by falling in that pit is like telling a sighted gamer to figure out how
to do supers and ultras in Street Fighter or any other game that has
them. All those games have command lists for that one reason... so people
can look at things for quick reference and get to the real meat of the
game. Same thing here. If you spend all your time dying in pits, how are
you going to beat the game with a high score? Even judging distance takes
time, and that detracts from your time bonus.
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