oh yeah sure. because when you get hit by a car in real life you have some extra lives remaining and can just press start to continue. let's get serious here guys.

----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 06, 2011 6:52 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

It's like telling a blind person to learn to cross a street safely by getting hit by a few cars. That's the thought that popped into my mind.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 06, 2011 4:40 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

While I sympathize, I also feel the need to point out that mainstream games, again, do give cues and warnings as well... all be it most of them are visual. And how do you judge pit distances? In most games, there's a wind sound to rely on Sure. But you have to realize that headphones make things sound different so there's no concrete way to measure distances simply by relying on that sound. And saying to a blind gamer just learn by falling in that pit is like telling a sighted gamer to figure out how to do supers and ultras in Street Fighter or any other game that has them. All those games have command lists for that one reason... so people can look at things for quick reference and get to the real meat of the game. Same thing here. If you spend all your time dying in pits, how are you going to beat the game with a high score? Even judging distance takes time, and that detracts from your time bonus.

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