No. MK is not known for exhibitting any kind of real martial arts... if you want that kind of thing, Tekken is your game to look for. Though grappling arts like jujitsu and the like are not very common.

At 07:21 AM 08/04/2011, you wrote:
Does the game have any jujitsu moves?
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, April 08, 2011 7:10 AM
Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?



The point wasn't to talk about him being angry. lol. It was just to express his feelings about what, to him, is pretty much a useless feature in a game that has recently become known for those things.

Scott, while we're at it... let me mention close combat and freefall from MK Vs. DC. Though freefall was kinda cool... klose kombat just should not have been in there. lol.

At 11:06 PM 07/04/2011, you wrote:
Hi Scot,

There is no point of being angry. I mean, on the field of battle, you can't think that your angry. You might only have a fraction of a second to work out your move out next. ----- Original Message ----- From: "Scott Chesworth" <scottcheswo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, April 07, 2011 5:25 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?


Hi Clement,

I'll fess up now and say that I totally intend to get you started on
x-ray moves. I'm wondering whether we think the same thing.

I actually pulled off my first ever X-ray move by accident. Oh the
joys of button mashing!

Having learned how to execute them intentionally now, they've started
to really irritate me. Essentially I think the problem is, while they
sound and by all accounts look great, they totally break the constant
pressure of the fight. Things like mega long combos or chains of
attacks make me panic when I'm on the receiving end or exhilerated
when I'm the one dealing them out, but X-ray doesn't manage to do
that. I think the problem is that once the sequence has started, so
far as I can tell there's no way to break it, so the person on the
receiving end just sits there hopelessly. The sequences take so long
that I have time to be angry that someone's x-rayed me, sad that my
character is having a bad day internally all of a sudden, but then
there's also time to consider what to do next. On the other end of the
equation, they're not satisfying to be the person who's dishing them
out either. I think that's because they aren't hard enough to execute,
so there's no big sense of achievement, just the break in the rhythm
of the fight. That disruption has put me off my stride enough that
I've almost lost matches I was comfortably winning before throwing an
X-ray into the mix.

Is that what you meant by broken? To me, they just seem like a gimick.
Sad part is that they didn't need to be there. It's hard to tell how
deep this new engine is just from the characters in the demo, but to
me, it definitely feels like an improvement from MK VS DC. It's all
subjective of course, but that would've been enough for me I think
without the new gimick.

Scott

On 4/7/11, Clement Chou <chou.clem...@gmail.com> wrote:
Simple mode lets you chain three hit combos... but nothing more than
that. Personally, I don't see what the problem with six buttons is.
It's simply three punches and three kicks.. at different strengths.
Is it that hard to get that? Again I don't want to sound
antagonizing, but it doesn't take a genius to figure that out... I
happen to agree with the upper-level fighting game community, that
while four buttons in this game is okay, you're taking out so much of
the learning curve that it almost seems like there's nothing to
learn. Supers I don't mind since that's the way they've always been
done in the vs. series... since those and Street Fighter games are
completely different entities. MK's definition of accessibility is
having almost the same startup chain of attacks to cancel into other
moves. Unlike SF and tekken that require a lot of timing, MK, at
least from the demo seems like you'll be able tochain attacks
together without too much effort. And x-ray moves... don't even get
me started on those. Gory and cool, yes... but a bit broken as a lot
of people will point out to you. But I won't get into that now... I'm
excited for the game, and want to save any griping for if and when I
find things to gripe about. lol.

At 04:03 AM 07/04/2011, you wrote:
I wonder what MK is doing so to speak to  make it more
accessible.  Simple mode in my honest opinion in MVC3 is... good
although it'll only get you to Galactus. It only let's you do two
specials, which is stupid.  I like the less buttons approach to
things, a four button layout rather than six. It makes normal mode
in MVC3 easy to grasp than, say, SF, and I was able to remember the
control skeme as to what attack was what and could focus on
moves.  Also, people may have problems with this but I personally
like the way supers are performed in this game. A motion followed by
two attack buttons, doesn't matter what they are it would
appear.  That also applies to moves, all you really have to know is
the motion and you can use any attack depending on how damaging you
want the combo to be.  Allowing simple mode online sure causes
cheating though.  I dunno if you can even chain combos with simple
mode, because once I was playing online with this dude and he
pointed out that I really sucked at chaining combos; I wanted to
test out Simple Mode and see if it was what the devs say it is, that
you need skill and whatnot, but you also need the wrest of the
characters moves...
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112


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