Hi Michael, Yes, there most definitely is going to be sounds and music in the game. What I'm basically thinking of doing is writing something like the Smackdown vs Raw games produced by THQ, but instead of graphics and things like that the game will use text instead. Right now I'm looking at about 200 MB of music tracks in just entrance music alone. I've got quite a collection of tracks ranging from 80's entrance themes, 90's entrance themes, clear up to current themes for Edge, Cena, the Miz, CM Punk, etc. So that part is covered.
As far as general sound effects I'm working on that. I have some generic sounds like croud ambience, ringing bells, punches, kicks, etc but not really enough to do the game justice yet. However, I'll be adding new sounds as I find them, and if they are of a decent quality. As for networking support I'm not planning on adding that to the game. At least not right now. That's for a few reasons. The first and main reason is I've never been much of a fan of networked games. Even though I own some games that have network ability like SoundRTS, Topspeed 2, Rail Racer, etc I've never found network play all that apealing. Games with portable off line game play are more my style. So, for me at least, there would be no personal value in adding that feature right away. Second, I travel a lot with my laptop. I like the idea of being able to bring up a game and play it anywhere at any time. This means if there is no internet connection a network game mode wouldn't benifit me at all. I'd have to have a constant wireless access point somewhere to make it worth my time in that case. Finally, there is a technical reason I'm opting out of network game play. While there are cross-platform network APIs like SDL Net it isn't something that can be used without fully initializing SDL in the process. If I'm going to do that I might as well go all the way and use SDL for sound, music, input, networking, draw a game window, etc. Besides being a lot of extra work we run into something of an accessibility issue here. As a result of SDL's cross-platform nature if you draw a window using SDL's cross-platform renderer it is going to create a window that screen readers like Jaws, Window-Eyes, NVDA, Orca, you name it won't be able to see. So even if you print text to that window the screen reader will see it as blank. It doesn't know what is there because the window isn't tied to any native API like the Windows API, GTK+, Cocoa, etc. That's fine if you are going to self-voice the game, but we aren't. So that's why no network play from a technical standpoint. Cheers! On 4/18/11, michael barnes <c...@samobile.net> wrote: > Hey, Thomas. > I am looking forward to the wrestling game when it is finish. Is there > going to be any kind of sound effects, and any kind of music? > I belive that you got a wonderful idea by trying to put the game on > more then one platform. Will there be a feature to play multi player > feature online and off line? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.