Yes, that's exactly the problem in a nutshell. As you correctly
pointed out most amateur developers, blind and sighted alike, don't
have the background math and physics skills required to add such a
degree of realism to their games. Even if you do have the skills it is
just one more complexity you need to worry about when programming. So
that's basically why you don't see things like this in Q9, Super Liam,
Mysteries of the Ancients, etc.
On 4/21/11, Oriol Gómez <ogomez....@gmail.com> wrote:
> the problem is that these things require physics. surface friction,
> speed, gravity (if you're in the air) etc.
> Most blind people have never studied physics, and some of them don't
> even bother to look at easy premade physics functions.
> So this is really the main issue. I have been looking through racing
> game programming tutorials etc so I can learn the physics I never took
> at school, but haven't had time to code anything simple yet.
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