Hey Clemant and all.

Thanks for this initial review of MK.  I am really pleased to hear this, as
the MK games I have, mk deception for ps2 mk unchained for psp which is the
same thing and mk armageddon for ps2 are some of the games I play the least,
I don't dislike them in any way I just have other games that I like more and
only so much time for gaming.  Sounds like this new one really has some
really good improvements, I will definitely be picking up a copy sometime
fairly soon, I could actually afford to get it now but I will probably pick
up that SC for my psp instead if gamestop has a copy.  My psp library is
much weaker and in more need of improvement than is my ps3 library.  Anyhow
I look forward to your full review when you get your hands on a copy of MK9.

Game on.

Tom


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, April 20, 2011 10:04 PM
To: Gamers Discussion list; brandonsl...@freelists.org
Subject: [Audyssey] well, what can I say? I'm impressed.


Skeptical, yet hopeful. That's what I always was about MK 9. Those of 
you who know me will know that I've been an MK fan for a long time, 
until the more recent games. I liked them at first, but when I 
started getting deeper into the fighting game sceen, I realized why a 
lot of people didn't like them compared to other fighters or even the 
older MK games. I had the chance to play it briefly today, only for 
about 2 hours... but I got the general drift, and this short review 
will give the impressions I got. I don't have the game yet myself.. 
but when I do, more detail will be forthcoming!

Gameplay:
This is a bit of an interesting point. I didn't like MK Vs. DC. The 
controls felt very sluggish, and the combos just didn't cooperate... 
and there were a lot of glitches I found playing against other 
fighting game players, as well as a lot of infinites. When I played 
MK 9, I actually initially didn't like the engine all that much. I 
found the combo timing way too lenient... you could press three 
buttons in rapid succession and have the third hit of the combo half 
a second later, which means the controls are not in sync with the hit 
animations and attacks. But after a while, you got used to it... and 
it became more of a challenge to not press them to quickly in case 
your opponent was blocking. In that case, you got punished because 
they blocked your attack andcountered while you were still halfway 
through the combo. Characters this time did feel quite different to 
me, which is something I've wanted in an MK game for a long time. 
Subtle things like uppercuts having different properties for 
characters, certain characters better at a closer range than 
others... those have never been existent in a fighting game til now, 
and I was pleased to see it. As someone who puts countless hours into 
fighting games, MK always got stale because the characters were 
always so similar. And... that super meter. Really need to watch 
that. There are three bars of it, and you can use those to perform 
enhanced specials aka super street fighter 4 x-specials, breakers 
with two bars full or an x-ray attack with 3 bars. X-rays were the 
one thing I didn't like... because as much fun to watch as they were, 
they interrupted the pace of the game, and they do way, way too much damage.

Sound:
The music could still have more variety. I won't lie... but for 
Mortal Kombat music, it's quite good. Voice acting is also 
surprisingly well-done this time around, unlike in MK Vs. DC. Nice to 
hear characters saying a few things I can understand.. even though 
there's still a lot of gibberish mixed in.

Final thoughts... as I said. I'm impressed, as are many people from 
the fighting game fanbase. But in all honesty, MK made the comeback I 
hoped it would. It's been a long time since I had fun with an MK 
game, but this one sure did it for me... expect a more detailed 
review when I get my copy of the game!


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