That or snag Mortal Kombat... I really can't emphasize it enough. This game has surpassed all previous efforts.. even MK 2, which I always thought was the absolute signature title in the series.

At 11:08 AM 22/04/2011, you wrote:
Hey thanks for the heads up about this, that is really a bummer.  Sounds
like it isn't really worth the money unless I find it real cheap somewhere,
gamestop wants 25 bucks for a used copy I think maybe I will just save my
money for something else.

Game on.

Tom

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Thursday, April 21, 2011 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] well, what can I say? I'm impressed.


The psp version of soul calibur IV isn't exactly the greatest... no
gameplay problems, but in terms of content, with no arcade or story
mode, you can really only do quick matches and go through the
gauntlet mode which is basically like the tower of lost souls.

At 10:21 AM 21/04/2011, you wrote:
>Hey Clemant and all.
>
>Thanks for this initial review of MK.  I am really pleased to hear
>this, as the MK games I have, mk deception for ps2 mk unchained for psp
>which is the same thing and mk armageddon for ps2 are some of the games
>I play the least, I don't dislike them in any way I just have other
>games that I like more and only so much time for gaming.  Sounds like
>this new one really has some really good improvements, I will
>definitely be picking up a copy sometime fairly soon, I could actually
>afford to get it now but I will probably pick up that SC for my psp
>instead if gamestop has a copy.  My psp library is much weaker and in
>more need of improvement than is my ps3 library.  Anyhow I look forward
>to your full review when you get your hands on a copy of MK9.
>
>Game on.
>
>Tom
>
>
>-----Original Message-----
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>On Behalf Of Clement Chou
>Sent: Wednesday, April 20, 2011 10:04 PM
>To: Gamers Discussion list; brandonsl...@freelists.org
>Subject: [Audyssey] well, what can I say? I'm impressed.
>
>
>Skeptical, yet hopeful. That's what I always was about MK 9. Those of
>you who know me will know that I've been an MK fan for a long time,
>until the more recent games. I liked them at first, but when I started
>getting deeper into the fighting game sceen, I realized why a lot of
>people didn't like them compared to other fighters or even the older MK
>games. I had the chance to play it briefly today, only for about 2
>hours... but I got the general drift, and this short review will give
>the impressions I got. I don't have the game yet myself.. but when I
>do, more detail will be forthcoming!
>
>Gameplay:
>This is a bit of an interesting point. I didn't like MK Vs. DC. The
>controls felt very sluggish, and the combos just didn't cooperate...
>and there were a lot of glitches I found playing against other fighting
>game players, as well as a lot of infinites. When I played MK 9, I
>actually initially didn't like the engine all that much. I found the
>combo timing way too lenient... you could press three buttons in rapid
>succession and have the third hit of the combo half a second later,
>which means the controls are not in sync with the hit animations and
>attacks. But after a while, you got used to it... and it became more of
>a challenge to not press them to quickly in case your opponent was
>blocking. In that case, you got punished because they blocked your
>attack andcountered while you were still halfway through the combo.
>Characters this time did feel quite different to me, which is something
>I've wanted in an MK game for a long time. Subtle things like uppercuts
>having different properties for characters, certain characters better
>at a closer range than others... those have never been existent in a
>fighting game til now, and I was pleased to see it. As someone who puts
>countless hours into fighting games, MK always got stale because the
>characters were always so similar. And... that super meter. Really need
>to watch that. There are three bars of it, and you can use those to
>perform enhanced specials aka super street fighter 4 x-specials,
>breakers with two bars full or an x-ray attack with 3 bars. X-rays were
>the one thing I didn't like... because as much fun to watch as they
>were, they interrupted the pace of the game, and they do way, way too
>much damage.
>
>Sound:
>The music could still have more variety. I won't lie... but for Mortal
>Kombat music, it's quite good. Voice acting is also surprisingly
>well-done this time around, unlike in MK Vs. DC. Nice to hear
>characters saying a few things I can understand.. even though there's
>still a lot of gibberish mixed in.
>
>Final thoughts... as I said. I'm impressed, as are many people from the
>fighting game fanbase. But in all honesty, MK made the comeback I hoped
>it would. It's been a long time since I had fun with an MK game, but
>this one sure did it for me... expect a more detailed review when I get
>my copy of the game!
>
>
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