In this day and age, I'd go with online authentication similar to how Steam does their protection. No internet connection? No game. It's basically that simple.
Dennis Towne On Wed, Apr 27, 2011 at 8:11 PM, The Addictor <[email protected]> wrote: > I am looking for a way to protect Phrase Madness the way GMA games protects > their stuff. Does anybody know it's done? I thought of generating a random > number and putting it in the registry, then writing an algorithm to combine > the number with a name to get a key, but it seems people could easily find > the number and share it with friends. In all, a pretty weak protection > system. Any thoughts?Ken Downey > The Addictor > www.TheAddictor.com > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
