In this day and age, I'd go with online authentication similar to how
Steam does their protection.  No internet connection?  No game.  It's
basically that simple.

Dennis Towne

On Wed, Apr 27, 2011 at 8:11 PM, The Addictor <kenwdow...@neo.rr.com> wrote:
> I am looking for a way to protect Phrase Madness the way GMA games protects 
> their stuff.  Does anybody know it's done?  I thought of generating a random 
> number and putting it in the registry, then writing an algorithm to combine 
> the number with a name to get a key, but it seems people could easily find 
> the number and share it with friends.  In all, a pretty weak protection 
> system.  Any thoughts?Ken Downey
> The Addictor
> www.TheAddictor.com
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