Hi Ken,

Well, there are a number of methods for adding product security to a
game or similar product and it all depends on how fanatical you are
about anti-piracy schemes.  If you want to do something like GMA does
they base the product key off the CPU and other hardware in the
physical machine which than can be converted into a hardware specific
product key.

That said, I personally hate this type of product security scheme for
the fact if you ever buy a new computer you have to get a new license
key, if something like a motherboard or CPU needs replaced you have to
get a new license key, and as a developer you will find you'll have to
replace those keys rather frequently for those reasons. To top it all
off its not as secure as its cracked up to be. Sure it will keep the
legal and inexperienced crackers away, but someone who is determined
enough will always bypass the security. I've already heard of
cracked/pirated copies of Shades of Doom, Tank Commander, etc floating
around the net so there is someone out there who already knows how to
bypass that security. In the more general Mmarket Windows Vista was
suppose to shipt with an all new anti-piracy scheme that was suppose
to be nearly unbreakable so Microsoft said. A week after Vista hit
shelves there were a number of pirated copies and quick and easy
cracks available. Bottom line hardware based security doesn't work,
and it just adds mor time, trouble, and expense for the developer and
legal customer alike.

Cheers!


On 4/27/11, The Addictor <kenwdow...@neo.rr.com> wrote:
> I am looking for a way to protect Phrase Madness the way GMA games protects
> their stuff.  Does anybody know it's done?  I thought of generating a random
> number and putting it in the registry, then writing an algorithm to combine
> the number with a name to get a key, but it seems people could easily find
> the number and share it with friends.  In all, a pretty weak protection
> system.  Any thoughts?Ken Downey
> The Addictor
> www.TheAddictor.com
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